More often than not, for whatever reason, Overrides in Soft were unreliable for 
our projects. Simple animation overrides on a light would not render correct on 
the farm, etc, etc.

Sounds like Modos system is similar to Houdinis Takes, which thus far worked 
very reliable for us. 

Happy weekend,
Andy


> On 10.04.2015, at 16:23, Greg Punchatz <[email protected]> wrote:
> 
> Passes in Modo are a very different thing that what they are in XSI, but once 
> you get the hang of it they're actually a good deal more powerful. Modo's 
> idea of a 'render pass' actually has nothing to do with rendering at all, 
> strictly speaking. Passes in Modo are just containers for unique parameter 
> values. You could animate a camera one way in Pass A, and give it different 
> animation in Pass B. Or a light could have different intensity in one pass 
> than another. Or a character could have different animation...
> 
> That's great to hear, but you can do most of what you are saying in XSI since 
> 1.0.  Overrides can control almost anything.  I use it to move objects , have 
> different sim settings in ICE, change lighting .


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