More often than not, for whatever reason, Overrides in Soft were unreliable for our projects. Simple animation overrides on a light would not render correct on the farm, etc, etc.
Sounds like Modos system is similar to Houdinis Takes, which thus far worked very reliable for us. Happy weekend, Andy > On 10.04.2015, at 16:23, Greg Punchatz <[email protected]> wrote: > > Passes in Modo are a very different thing that what they are in XSI, but once > you get the hang of it they're actually a good deal more powerful. Modo's > idea of a 'render pass' actually has nothing to do with rendering at all, > strictly speaking. Passes in Modo are just containers for unique parameter > values. You could animate a camera one way in Pass A, and give it different > animation in Pass B. Or a light could have different intensity in one pass > than another. Or a character could have different animation... > > That's great to hear, but you can do most of what you are saying in XSI since > 1.0. Overrides can control almost anything. I use it to move objects , have > different sim settings in ICE, change lighting .

