Sounds more like Blender's scenes philosophy to me from that description.

Sent from my phone...
On 10 Apr 2015 23:00, "Andy Goehler" <[email protected]> wrote:

> More often than not, for whatever reason, Overrides in Soft were
> unreliable for our projects. Simple animation overrides on a light would
> not render correct on the farm, etc, etc.
>
> Sounds like Modos system is similar to Houdinis Takes, which thus far
> worked very reliable for us.
>
> Happy weekend,
> Andy
>
>
> On 10.04.2015, at 16:23, Greg Punchatz <[email protected]> wrote:
>
>
> *Passes in Modo are a very different thing that what they are in XSI, but
> once you get the hang of it they're actually a good deal more powerful.
> Modo's idea of a 'render pass' actually has nothing to do with rendering at
> all, strictly speaking. Passes in Modo are just containers for unique
> parameter values. You could animate a camera one way in Pass A, and give it
> different animation in Pass B. Or a light could have different intensity in
> one pass than another. Or a character could have different animation...*
> That's great to hear, but you can do most of what you are saying in XSI
> since 1.0.  Overrides can control almost anything.  I use it to move
> objects , have different sim settings in ICE, change lighting .
>
>
>
>

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