Sounds more like Blender's scenes philosophy to me from that description. Sent from my phone... On 10 Apr 2015 23:00, "Andy Goehler" <[email protected]> wrote:
> More often than not, for whatever reason, Overrides in Soft were > unreliable for our projects. Simple animation overrides on a light would > not render correct on the farm, etc, etc. > > Sounds like Modos system is similar to Houdinis Takes, which thus far > worked very reliable for us. > > Happy weekend, > Andy > > > On 10.04.2015, at 16:23, Greg Punchatz <[email protected]> wrote: > > > *Passes in Modo are a very different thing that what they are in XSI, but > once you get the hang of it they're actually a good deal more powerful. > Modo's idea of a 'render pass' actually has nothing to do with rendering at > all, strictly speaking. Passes in Modo are just containers for unique > parameter values. You could animate a camera one way in Pass A, and give it > different animation in Pass B. Or a light could have different intensity in > one pass than another. Or a character could have different animation...* > That's great to hear, but you can do most of what you are saying in XSI > since 1.0. Overrides can control almost anything. I use it to move > objects , have different sim settings in ICE, change lighting . > > > >

