Also I have to ask once more, kinda use the situation and ask if anyone have any idea about Unreal support for any Augmented Reality engines? From what I saw Metaio and Vuforia are not available ni Unreal for now?
On Thu, Apr 9, 2015 at 2:34 PM, Francisco Criado <[email protected]> wrote: > You are right abouy gtxs, forgot to say that we provide our clients not > only the vr solution, that we provide them the hardware for running > smooth... > About VR for mobile end users i think that is a very unclear deadline > yet. We are not going to get vr for the masses until a few years, so mobile > solutions will be more powered. > Actually NVIDIA Tegra X1 is 60 fps @ 120 hz for 1080p, which is not enough > Even Oculus or a Desktop VR solution should be 5k per eye (words from > Oculus/Facebook engineer at f8) if you would like to have no difference > from reality. So next few years will have to establish a final path to VR: > > F. > > > 2015-04-09 9:23 GMT-03:00 Nicolas Esposito <[email protected]>: > > Hi Francisco, >> Well, main issue is that not everyone has a GTX, so if you're planning to >> create something to distribute you'll probably need to downscale the asset >> a lot and tweak the various settings ( disable Vsync and probably doing a >> bit of downscale of the asset )...depends on the project, but overall there >> are some trick to boost the FPS... >> In general lets say that Unity cope with Oculus better, but in terms of >> visual quality UE4 is much better. >> >> 2015-04-09 14:14 GMT+02:00 Francisco Criado <[email protected]>: >> >>> Hi Nicolas! >>> Can you explain a little bit more? We are not having big issues with >>> Oculus, all of the expereinces we ve done are about 100 and 120 fps without >>> any problems on gtx970 and gtx980. >>> >>> F. >>> >>> >>> >>> 2015-04-09 9:08 GMT-03:00 Nicolas Esposito <[email protected]>: >>> >>> In general Oculus performances are terrible within UE4, which is now a >>>> major drawback. >>>> >>>> Unity in this case is a well tested software if you're going for a VR >>>> situation, while UE4 is getting there ;) >>>> >>>> 2015-04-09 13:44 GMT+02:00 Francisco Criado <[email protected]>: >>>> >>>>> Hi Gerbrand, >>>>> >>>>> in my experience, if wou want to make vr content for mobile i would >>>>> recommend you samsung gear vr rather than cardboard. >>>>> We been testing on mobile users and must say cardboard isn´t a pretty >>>>> chance to VR due to lag, comfort, and latency depending on mobile >>>>> model.Samusng gear vr is is definitely more expensive but has a growing >>>>> market, and a nice store for apps. >>>>> In terms of software, you said it, Unity reminds me of Maya or Max, >>>>> where you can do 3d, and Unreal reminds me softimage where you enjoy doing >>>>> 3d... >>>>> >>>>> >>>>> Hope it helps! >>>>> >>>>> F. >>>>> >>>>> >>>>> >>>>> 2015-04-09 8:07 GMT-03:00 Gerbrand Nel <[email protected]>: >>>>> >>>>> Yeah Oculus in unreal is easy.. The problem with the google >>>>>> cardboard is getting the head motion to drive the camera, and creating a >>>>>> proper split screen. >>>>>> I really hope they release a template for cardboard in unreal soon. >>>>>> Us dumb-folk loves them templates :) >>>>>> >>>>>> >>>>>> On 09/04/2015 12:31, Alok Gandhi wrote: >>>>>> >>>>>> Done tons of ocuclus for unity. Have good experience so far. Not sure >>>>>> about unreal though. >>>>>> >>>>>> On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> Hey guys.. this is way of topic, but I ask here because the smart >>>>>>> kids hang out on this side of the internet ;P >>>>>>> I'm very keen to create vr stories, but for Joe Everybody. >>>>>>> The oculus is great, but it has a very small audience at the moment. >>>>>>> Google cardboard on the other hand is accessible to anyone with a >>>>>>> smartish phone. >>>>>>> Now I got a simple thing going with unity, and it works great. >>>>>>> Problem is; unity reminds me of maya, and maya leads to anger and >>>>>>> anger leads to... oh you get the picture. >>>>>>> Unreal on the other hand feel friendly, like a ICE tree, made of >>>>>>> friendly things. >>>>>>> Until you try and do a google cardboard project that is. >>>>>>> Has anyone here done unreal work for google cardboard? >>>>>>> Care to share some knowledge? >>>>>>> Thanks guys >>>>>>> G >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>> >>> >>> >>> -- >>> >>> >>> >> > > > -- > > >

