Hi Nuno, we had those frame rates with levels that are about 1.5 million polys...now we are take much more car on polycount! using a game engine is pretty new for us coming from vfx industry. Nicolas, we should start to think in doing a VR meeting when we got our perception suits! i dare you to a soccer match! jaja! Some of you surely already saw this: https://www.youtube.com/watch?v=0zjPiGVSnfI making of at gdc: https://www.youtube.com/watch?v=clakekAHQx0
F. 2015-04-09 11:19 GMT-03:00 Nuno Conceicao <[email protected]>: > Hi Francisco > We are doing our first steps in our studio towards creating VR contents > for Oculus rift and compared to Unity is also giving us some issues in > performance. > Its quite possibly because we are still a bit newbies in UE but even with > simple projects we tend to drop bellow the 75fps in stereo view while in > non stereo we top 130fps using a GTX 770. > Still trying to figure out the exact reasons, I know in stereo we get > twice the draw calls, among other things but still... > > On Thu, Apr 9, 2015 at 1:14 PM, Francisco Criado <[email protected]> > wrote: > >> Hi Nicolas! >> Can you explain a little bit more? We are not having big issues with >> Oculus, all of the expereinces we ve done are about 100 and 120 fps without >> any problems on gtx970 and gtx980. >> >> F. >> >> >> >> 2015-04-09 9:08 GMT-03:00 Nicolas Esposito <[email protected]>: >> >>> In general Oculus performances are terrible within UE4, which is now a >>> major drawback. >>> >>> Unity in this case is a well tested software if you're going for a VR >>> situation, while UE4 is getting there ;) >>> >>> 2015-04-09 13:44 GMT+02:00 Francisco Criado <[email protected]>: >>> >>>> Hi Gerbrand, >>>> >>>> in my experience, if wou want to make vr content for mobile i would >>>> recommend you samsung gear vr rather than cardboard. >>>> We been testing on mobile users and must say cardboard isn´t a pretty >>>> chance to VR due to lag, comfort, and latency depending on mobile >>>> model.Samusng gear vr is is definitely more expensive but has a growing >>>> market, and a nice store for apps. >>>> In terms of software, you said it, Unity reminds me of Maya or Max, >>>> where you can do 3d, and Unreal reminds me softimage where you enjoy doing >>>> 3d... >>>> >>>> >>>> Hope it helps! >>>> >>>> F. >>>> >>>> >>>> >>>> 2015-04-09 8:07 GMT-03:00 Gerbrand Nel <[email protected]>: >>>> >>>> Yeah Oculus in unreal is easy.. The problem with the google cardboard >>>>> is getting the head motion to drive the camera, and creating a proper >>>>> split >>>>> screen. >>>>> I really hope they release a template for cardboard in unreal soon. >>>>> Us dumb-folk loves them templates :) >>>>> >>>>> >>>>> On 09/04/2015 12:31, Alok Gandhi wrote: >>>>> >>>>> Done tons of ocuclus for unity. Have good experience so far. Not sure >>>>> about unreal though. >>>>> >>>>> On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel <[email protected]> >>>>> wrote: >>>>> >>>>>> Hey guys.. this is way of topic, but I ask here because the smart >>>>>> kids hang out on this side of the internet ;P >>>>>> I'm very keen to create vr stories, but for Joe Everybody. >>>>>> The oculus is great, but it has a very small audience at the moment. >>>>>> Google cardboard on the other hand is accessible to anyone with a >>>>>> smartish phone. >>>>>> Now I got a simple thing going with unity, and it works great. >>>>>> Problem is; unity reminds me of maya, and maya leads to anger and >>>>>> anger leads to... oh you get the picture. >>>>>> Unreal on the other hand feel friendly, like a ICE tree, made of >>>>>> friendly things. >>>>>> Until you try and do a google cardboard project that is. >>>>>> Has anyone here done unreal work for google cardboard? >>>>>> Care to share some knowledge? >>>>>> Thanks guys >>>>>> G >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>> >> >> >> -- >> >> >> > --

