Hi Nuno,
we had those frame rates with levels that are about 1.5 million polys...now
we are take much more car on polycount! using a game engine is pretty new
for us coming from vfx industry.
Nicolas, we should start to think in doing a VR meeting when we got our
perception suits! i dare you to a soccer match! jaja!
Some of you surely already saw this:
https://www.youtube.com/watch?v=0zjPiGVSnfI
making of at gdc:
https://www.youtube.com/watch?v=clakekAHQx0

F.


2015-04-09 11:19 GMT-03:00 Nuno Conceicao <[email protected]>:

> Hi Francisco
> We are doing our first steps in our studio towards creating VR contents
> for Oculus rift and compared to Unity is also giving us some issues in
> performance.
> Its quite possibly because we are still a bit newbies in UE but even with
> simple projects we tend to drop bellow the 75fps in stereo view while in
> non stereo we top 130fps using a GTX 770.
> Still trying to figure out the exact reasons, I know in stereo we get
> twice the draw calls, among other things but still...
>
> On Thu, Apr 9, 2015 at 1:14 PM, Francisco Criado <[email protected]>
> wrote:
>
>> Hi Nicolas!
>> Can you explain a little bit more? We are not having big issues with
>> Oculus, all of the expereinces we ve done are about 100 and 120 fps without
>> any problems on gtx970 and gtx980.
>>
>> F.
>>
>>
>>
>> 2015-04-09 9:08 GMT-03:00 Nicolas Esposito <[email protected]>:
>>
>>> In general Oculus performances are terrible within UE4, which is now a
>>> major drawback.
>>>
>>> Unity in this case is a well tested software if you're going for a VR
>>> situation, while UE4 is getting there ;)
>>>
>>> 2015-04-09 13:44 GMT+02:00 Francisco Criado <[email protected]>:
>>>
>>>> Hi Gerbrand,
>>>>
>>>> in my experience, if wou want to make vr content for mobile i would
>>>> recommend you samsung gear vr rather than cardboard.
>>>> We been testing on mobile users and must say cardboard isn´t a pretty
>>>> chance to VR due to lag, comfort, and latency depending on mobile
>>>> model.Samusng gear vr is is definitely more expensive but has a growing
>>>> market, and a nice store for apps.
>>>> In terms of software, you said it, Unity reminds me of Maya or Max,
>>>> where you can do 3d, and Unreal reminds me softimage where you enjoy doing
>>>> 3d...
>>>>
>>>>
>>>> Hope it helps!
>>>>
>>>> F.
>>>>
>>>>
>>>>
>>>> 2015-04-09 8:07 GMT-03:00 Gerbrand Nel <[email protected]>:
>>>>
>>>>  Yeah Oculus in unreal is easy.. The problem with the google cardboard
>>>>> is getting the head motion to drive the camera, and creating a proper 
>>>>> split
>>>>> screen.
>>>>> I really hope they release a template for cardboard in unreal soon.
>>>>> Us dumb-folk loves them templates :)
>>>>>
>>>>>
>>>>> On 09/04/2015 12:31, Alok Gandhi wrote:
>>>>>
>>>>> Done tons of ocuclus for unity. Have good experience so far. Not sure
>>>>> about unreal though.
>>>>>
>>>>> On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Hey guys.. this is way of topic, but I ask here because the smart
>>>>>> kids hang out on this side of the internet ;P
>>>>>> I'm very keen to create vr stories, but for Joe Everybody.
>>>>>> The oculus is great, but it has a very small audience at the moment.
>>>>>> Google cardboard on the other hand is accessible to anyone with a
>>>>>> smartish phone.
>>>>>> Now I got a simple thing going with unity, and it works great.
>>>>>> Problem is; unity reminds me of maya, and maya leads to anger and
>>>>>> anger leads to... oh you get the picture.
>>>>>> Unreal on the other hand feel friendly, like a ICE tree, made of
>>>>>> friendly things.
>>>>>> Until you try and do a google cardboard project that is.
>>>>>> Has anyone here done unreal work for google cardboard?
>>>>>> Care to share some knowledge?
>>>>>> Thanks guys
>>>>>> G
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>  --
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>>
>>
>>
>


--

Reply via email to