I don't use Blender.... I have no idea... could be....
-Tim
On 4/10/2015 3:16 PM, Dan Yargici wrote:
Sounds more like Blender's scenes philosophy to me from that description.
Sent from my phone...
On 10 Apr 2015 23:00, "Andy Goehler" <[email protected]
<mailto:[email protected]>> wrote:
More often than not, for whatever reason, Overrides in Soft were
unreliable for our projects. Simple animation overrides on a light
would not render correct on the farm, etc, etc.
Sounds like Modos system is similar to Houdinis Takes, which thus
far worked very reliable for us.
Happy weekend,
Andy
On 10.04.2015, at 16:23, Greg Punchatz <[email protected]
<mailto:[email protected]>> wrote:
/Passes in Modo are a very different thing that what they are in
XSI, but once you get the hang of it they're actually a good deal
more powerful. Modo's idea of a 'render pass' actually has
nothing to do with rendering at all, strictly speaking. Passes in
Modo are just containers for unique parameter values. You could
animate a camera one way in Pass A, and give it different
animation in Pass B. Or a light could have different intensity in
one pass than another. Or a character could have different
animation...
/
That's great to hear, but you can do most of what you are saying
in XSI since 1.0. Overrides can control almost anything. I use
it to move objects , have different sim settings in ICE, change
lighting .
--
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