I don't use Blender.... I have no idea... could be....

-Tim

On 4/10/2015 3:16 PM, Dan Yargici wrote:

Sounds more like Blender's scenes philosophy to me from that description.

Sent from my phone...

On 10 Apr 2015 23:00, "Andy Goehler" <[email protected] <mailto:[email protected]>> wrote:

    More often than not, for whatever reason, Overrides in Soft were
    unreliable for our projects. Simple animation overrides on a light
    would not render correct on the farm, etc, etc.

    Sounds like Modos system is similar to Houdinis Takes, which thus
    far worked very reliable for us.

    Happy weekend,
    Andy


    On 10.04.2015, at 16:23, Greg Punchatz <[email protected]
    <mailto:[email protected]>> wrote:

    /Passes in Modo are a very different thing that what they are in
    XSI, but once you get the hang of it they're actually a good deal
    more powerful. Modo's idea of a 'render pass' actually has
    nothing to do with rendering at all, strictly speaking. Passes in
    Modo are just containers for unique parameter values. You could
    animate a camera one way in Pass A, and give it different
    animation in Pass B. Or a light could have different intensity in
    one pass than another. Or a character could have different
    animation...
    /
    That's great to hear, but you can do most of what you are saying
    in XSI since 1.0.  Overrides can control almost anything.  I use
    it to move objects , have different sim settings in ICE, change
    lighting .



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