Looks like they removed the Delta Mush video...strange...anyway the new UI looks good
2015-04-14 9:31 GMT+02:00 Luc-Eric Rousseau <[email protected]>: > It's not just an icon change, the UI has been revisited to remove visual > noise and adapt to different font size and UI scaling. But more critically, > all the menus have been revisited to be organized more logically. It's a > new Maya, and there are deep unifications changes in modeling workflows > too. There is a single modeling and FX module, and the organization is > different in those too. Should make it easier for anyone new to get into. > > Btw, the bit about hitting H to hide objects like in XSI... Maya added > this in 2015 extension 1, along with MMB for repeating menus. Bifrost has > a compound editor similar to ICE, but we still need to work on it. > > > On 13 April 2015 at 23:23, Sylvain Lebeau <[email protected]> wrote: > >> I am emotional too Sven, But i am also realist, >> >> By saying putting a new coating on the old car was a bit sarcastic dood. >> Take it easy smooth. >> >> I hear you…And I am with you if you didnt catch it. >> >> You’ve never heard about a company blending 2 softwares togheter because >> there was no existing one that needed to do so. Ever! Pretty normal. Of >> course! Newtek never had to blend 2 softwares togheter per exemple. Nor >> does SideFx. >> >> It’s not about blending 2 softwares togheter. Its about blending >> workflows togheter. Its a bit different. I mean workflow things. Wich I >> hope will come more and more. The best from Xsi inside of Maya. When you >> hit H shortchut….it hide’s the object….if you hit H again…it shows up the >> object back. Simple. Multiple selection property changes for example… The >> list can go on and on. >> >> They didnt changed it’s look… just the icons. A simple refresh at the >> UI. I know!!! >> >> >> I could write a bitching novel on Maya that would take me years to write. >> But since my old email rant (wich you probably all remember) on how much i >> was upset on the desmise of XSI and then after our switch to Maya to test >> the waters, …. i can say that I have find positives things in Maya. While I >> still miss so many things from Xsi. Render passes in front of the line. >> But we got a powerfull pre render script that encompass this. Thanks to >> Laurent. >> >> Still Maya make’s us able to deliver our jobs. It’s not as funny as >> before, of course. >> >> >> it’s not the end of the world. >> >> >> >> >> sly >> >> >> *Sylvain Lebeau // SHED* >> V-P/Visual effects supervisor >> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 >> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> < >> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>> >> VFX Curriculum 03: Compositing Basics >> mail to: [email protected] >> >> >> >> >> On Apr 13, 2015, at 9:02 PM, Sylvain Lebeau <[email protected]> wrote: >> >> You point is still good Sven. >> >> Of course Maya’s Gui is far from getting to the point Xsi is… I >> profoundly think that Xsi got the best Gui in all softwares that ever >> existed. The new aqua icons are not a revolution of course. Still good to >> the eye to paint the old car with a fresh clear coating. :-) >> >> We’ve had Autodesk at our studio a couple of times and I must admit they >> we’re very opened to listen to us softimage users. And they we’re taking >> good notes. I think they are doing good efforts to keep Xsi users happy in >> the transition while at the same time not frustrate good old Maya users. >> It will take time to blend the two. >> >> >> About ICE. Maya is node based all around and I cannot imagine AD to own >> these (ICE) pattents and not create the same workflow inside of Maya. With >> new operops, and merging all of it’s tools inside of a new unified workflow >> node UI. Of course this will take time to make everything talk togheter. >> But to me, it should be the priority for AD to implement this. >> >> I barely see any other futur ventures that could bring back Maya as the >> top contender in the 3D world. Houdini is pushing hard. And it’s doing just >> that at it’s roots. So if they want to compete in the long term, it really >> should be in the oven. Well I hope so for them. >> >> >> Does 2016 finally got the node based UI for Bitfrost? Would be a good >> start. I was on beta but never got the time to play with it. >> >> >> We’ll see in a week or two. But so far nothing about this in the videos. >> >> sly >> >> *Sylvain Lebeau // SHED* >> V-P/Visual effects supervisor >> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 >> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> < >> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>> >> <am.png> >> VFX Curriculum 03: Compositing Basics >> mail to: [email protected] >> >> >> >> >> On Apr 13, 2015, at 8:26 PM, Sven Constable <[email protected]> >> wrote: >> >> sry, didn’t want to adress the developers of course. But the company >> behind them. Marketing means something. The more overwhelming positive it >> is, the more it turns me towards other directions. Same with Newtek and >> lightwave years ago. >> >> *From:* [email protected] [ >> mailto:[email protected] >> <[email protected]>] *On Behalf Of *Sven Constable >> *Sent:* Tuesday, April 14, 2015 2:18 AM >> *To:* [email protected] >> *Subject:* RE: OT: Hypershade changes in Maya 2016 >> >> I had a look at the vids and must say the whole GUI looks as sturdy and >> antique like before. Besides this, if a developer says something is the >> "biggest thing ever"…I'll take it as a warning sign. >> >> sven >> >> *From:* [email protected] [ >> mailto:[email protected] >> <[email protected]>] *On Behalf Of *adrian wyer >> *Sent:* Monday, April 13, 2015 6:32 PM >> *To:* [email protected] >> *Subject:* RE: OT: Hypershade changes in Maya 2016 >> >> looks like a biog step in the right direction, kudos to the devs >> >> now, about ICE....... >> >> a >> >> ------------------------------ >> *From:* [email protected] [ >> mailto:[email protected] >> <[email protected]>] *On Behalf Of *Luc-Eric >> Rousseau >> *Sent:* 13 April 2015 17:11 >> *To:* [email protected] >> *Subject:* Re: OT: Hypershade changes in Maya 2016 >> >> >> The node editor remembers the last graph when you reopen it. Tabs allow >> you to remember multiple graphs. >> On Apr 13, 2015 11:02 AM, "Ognjen Vukovic" <[email protected]> wrote: >> What irkes me is the fact that you need to create tabs to save your >> network graph lay out. This should just be default instead of drawing it >> out every time you decide you to graph it... Its not really that important, >> but its just shabby. >> >> On Mon, Apr 13, 2015 at 4:41 PM, Simon Reeves <[email protected]> >> wrote: >> yeah it's much better, the node editor is much improved, responsive when >> making connections much more rendertree/ice like than the clumsy old version >> >> They could have improved the horrible shaderball area though... >> >> >> >> >> >> Simon Reeves >> London, UK >> *[email protected] <[email protected]>* >> *www.simonreeves.com <http://www.simonreeves.com/>* >> *www.analogstudio.co.uk <http://www.analogstudio.co.uk/>* >> >> On 13 April 2015 at 10:47, Angus Davidson <[email protected]> >> wrote: >> Makes me somewhat sad that there will be no new features for Si 2016, >> However must say while I am forced to use Maya I am at least excited about >> the hypershade finally getting some much needed love. >> >> https://www.youtube.com/watch?v=VRVXXw5NZC0 >> >> >> >> >> This communication is intended for the addressee only. It is >> confidential. If you have received this communication in error, please >> notify us immediately and destroy the original message. You may not copy or >> disseminate this communication without the permission of the University. >> Only authorised signatories are competent to enter into agreements on >> behalf of the University and recipients are thus advised that the content >> of this message may not be legally binding on the University and may >> contain the personal views and opinions of the author, which are not >> necessarily the views and opinions of The University of the Witwatersrand, >> Johannesburg. All agreements between the University and outsiders are >> subject to South African Law unless the University agrees in writing to the >> contrary. >> >> >> >> >

