I never heard of a company that "blended" two 3D animation softwares successfully, sorry dude. That will never happen. What I was told the last 24 month talking to 3ds max users was: "Hell, they changed the GUI again in this release! WTF!"
They (the ppl I talked to) did not even mention new feature or something. Ok, now ADSK says the icons are now good. But they did say this in the last release when they changed the fucking icons! It's all about cosmetics and polishing. It's of no use to change the coating on a dead horse every fucking single release. I would not have worked with softimage the last decade if they changed the GUI in every release just to distract from missing functionality. If you want to make sure you're working with a strong and solid software, the best indication is its not changing its look. Sorry for the f-words and beeing emotional. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau Sent: Tuesday, April 14, 2015 3:03 AM To: softimage@listproc.autodesk.com Subject: Re: OT: Hypershade changes in Maya 2016 You point is still good Sven. Of course Maya’s Gui is far from getting to the point Xsi is… I profoundly think that Xsi got the best Gui in all softwares that ever existed. The new aqua icons are not a revolution of course. Still good to the eye to paint the old car with a fresh clear coating. :-) We’ve had Autodesk at our studio a couple of times and I must admit they we’re very opened to listen to us softimage users. And they we’re taking good notes. I think they are doing good efforts to keep Xsi users happy in the transition while at the same time not frustrate good old Maya users. It will take time to blend the two. About ICE. Maya is node based all around and I cannot imagine AD to own these (ICE) pattents and not create the same workflow inside of Maya. With new operops, and merging all of it’s tools inside of a new unified workflow node UI. Of course this will take time to make everything talk togheter. But to me, it should be the priority for AD to implement this. I barely see any other futur ventures that could bring back Maya as the top contender in the 3D world. Houdini is pushing hard. And it’s doing just that at it’s roots. So if they want to compete in the long term, it really should be in the oven. Well I hope so for them. Does 2016 finally got the node based UI for Bitfrost? Would be a good start. I was on beta but never got the time to play with it. We’ll see in a week or two. But so far nothing about this in the videos. sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 <http://www.shedmtl.com/> WWW.SHEDMTL.COM < <http://www.shedmtl.com/> http://WWW.SHEDMTL.COM> VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On Apr 13, 2015, at 8:26 PM, Sven Constable <sixsi_l...@imagefront.de> wrote: sry, didn’t want to adress the developers of course. But the company behind them. Marketing means something. The more overwhelming positive it is, the more it turns me towards other directions. Same with Newtek and lightwave years ago. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable Sent: Tuesday, April 14, 2015 2:18 AM To: softimage@listproc.autodesk.com Subject: RE: OT: Hypershade changes in Maya 2016 I had a look at the vids and must say the whole GUI looks as sturdy and antique like before. Besides this, if a developer says something is the "biggest thing ever"…I'll take it as a warning sign. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: Monday, April 13, 2015 6:32 PM To: softimage@listproc.autodesk.com Subject: RE: OT: Hypershade changes in Maya 2016 looks like a biog step in the right direction, kudos to the devs now, about ICE....... a _____ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: 13 April 2015 17:11 To: softimage@listproc.autodesk.com Subject: Re: OT: Hypershade changes in Maya 2016 The node editor remembers the last graph when you reopen it. Tabs allow you to remember multiple graphs. On Apr 13, 2015 11:02 AM, "Ognjen Vukovic" <ognj...@gmail.com> wrote: What irkes me is the fact that you need to create tabs to save your network graph lay out. This should just be default instead of drawing it out every time you decide you to graph it... Its not really that important, but its just shabby. On Mon, Apr 13, 2015 at 4:41 PM, Simon Reeves <si...@simonreeves.com> wrote: yeah it's much better, the node editor is much improved, responsive when making connections much more rendertree/ice like than the clumsy old version They could have improved the horrible shaderball area though... Simon Reeves London, UK si...@simonreeves.com www.simonreeves.com <http://www.simonreeves.com/> www.analogstudio.co.uk <http://www.analogstudio.co.uk/> On 13 April 2015 at 10:47, Angus Davidson <angus.david...@wits.ac.za> wrote: Makes me somewhat sad that there will be no new features for Si 2016, However must say while I am forced to use Maya I am at least excited about the hypershade finally getting some much needed love. https://www.youtube.com/watch?v=VRVXXw5NZC0 This communication is intended for the addressee only. It is confidential. 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