Attachment please. :)
I could take a wild guess: Particle´s shader on the cached sim was not
written. I´ve also had troubles this week caching parameters with the cache
manager.
It was better way back on SI 2010, you´d had a list to cache. Eliminating
the guess work. Then on 2011 part of the team went to maya, and you know
the rest of the story...
Check if you can re-write the cached pCloud writting the pcloud density.
Cheers.

On Fri, Apr 24, 2015 at 5:35 AM, Andi Farhall <[email protected]> wrote:

> Hi chaps,
>
> it's been ages (years) since I've used mental ray, but I clearly remember
> rendering ice particles with the mental ray volume renderer and motion
> blur. It was very slow but it worked.
>
> Now I have to do something similar again, I can't for the life of me get
> it to work, the cloud is cached and motion blur works as expected with a
> phong but not a volume render. MB set to end on frame.  The camera is
> static. Anybody remember a specific hoop that needs to be jumped through?
>
>
> cheers,
>
> Andi
>
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