its been a while but is it not a case of you have to render a motion
vector framebuffer (set in the volume shader) and blur them in the
post?

On 24 April 2015 at 11:35, Andi Farhall <[email protected]> wrote:
> Hi chaps,
>
> it's been ages (years) since I've used mental ray, but I clearly remember
> rendering ice particles with the mental ray volume renderer and motion blur.
> It was very slow but it worked.
>
> Now I have to do something similar again, I can't for the life of me get it
> to work, the cloud is cached and motion blur works as expected with a phong
> but not a volume render. MB set to end on frame.  The camera is static.
> Anybody remember a specific hoop that needs to be jumped through?
>
>
> cheers,
>
> Andi
>
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