I believe the solution to this is Deform>create>Subframe Deformation applied to the point cloud. This will give accurate and adjustable motion blur to your pointcloud.
On Fri, Apr 24, 2015 at 6:35 AM, Andi Farhall <[email protected]> wrote: > Hi chaps, > > it's been ages (years) since I've used mental ray, but I clearly remember > rendering ice particles with the mental ray volume renderer and motion > blur. It was very slow but it worked. > > Now I have to do something similar again, I can't for the life of me get > it to work, the cloud is cached and motion blur works as expected with a > phong but not a volume render. MB set to end on frame. The camera is > static. Anybody remember a specific hoop that needs to be jumped through? > > > cheers, > > Andi > > ........................................................................... > http://www.hackneyeffects.com/ > https://vimeo.com/user4174293 > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > > > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/ > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > ------------------------------------------------------------ > -- Best Regards, * Stephen P. Davidson* *(954) 552-7956* [email protected] *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com>

