Actually MR always had issues with MB on particles.

You can cache and load them (for MR to know next frame vector values),
or generate a motion vector pass (see RRay for that)

While with either Arnold, 3Delight, or Vray have no such issues with ICE volume particles(or otherwise), if it moves and you have MB on, they would be blurred.


On Friday, April 24, 2015 13:58:35, Rob Chapman wrote:
its been a while but is it not a case of you have to render a motion
vector framebuffer (set in the volume shader) and blur them in the
post?

On 24 April 2015 at 11:35, Andi Farhall <[email protected]> wrote:
Hi chaps,

it's been ages (years) since I've used mental ray, but I clearly remember
rendering ice particles with the mental ray volume renderer and motion blur.
It was very slow but it worked.

Now I have to do something similar again, I can't for the life of me get it
to work, the cloud is cached and motion blur works as expected with a phong
but not a volume render. MB set to end on frame.  The camera is static.
Anybody remember a specific hoop that needs to be jumped through?


cheers,

Andi

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