Hi
 
Motion Blur on particles movement does not work, Motion vector for Camera 
movement should/could work.
 
You have three choices:
1) Open the volume shader and put and save the motion vectors into a 
framebuffer.
Then blur them in comp.
 
2) Let the shader blur the particle texture.
You can enable it in the Texture coord tab of the particle density shader.
It helps using slightly larger particles and enabling elliptical shape and 
align on velocity.
 
3) Use the ICE Strand Trails and the trail settings in the particle density 
shader.
Might require to change the ice tree to support frame sub-steps or change the 
scene into 250FPS and render every 10th image.
http://www.binaryalchemy.de/develop/shd_vol/img/PT_Trail.jpg
(sample scene ICE_TrailGlass.scn)
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _____  

From: [email protected] 
[mailto:[email protected]] On Behalf Of Andi Farhall
Sent: Monday, April 27, 2015 11:32 AM
To: [email protected]
Subject: RE: volumetric particle render - with motion blur


the cached out, including the volume cloud attribute and the primary ray > 
raytrace one was my starting point... still gives me
nada. Seems this one really is a fix it in post situation! ver2015 btw 

cheers everyone,

A>

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Date: Sun, 26 Apr 2015 20:34:37 -0400
From: [email protected]
To: [email protected]
Subject: Re: volumetric particle render - with motion blur

I found where I found that out,

ActionArt is smarter than all of us :)


www.si-community.com • View topic - ICE Particle Volume Shader
<http://www.si-community.com/community/viewtopic.php?p=8500&sid=f2342dcab9141cc87a8b9a2378fc6e6e#p8500>
 and Motion Blur


ActionArt 
Post subject: Re: ICE Particle Volume Shader and Motion Blur
PostPosted: 30 Jan 2011, 21:47 

I FINALLY figured out how to make motion blur work with the particle volume 
shader. Here's the trick for anyone who might be
interested:

1) Cache Particles - this is in the documentation

2) Turn OFF scanline for primary rays! (Raytrace ONLY) - this is what I was 
missing and doesn't seem to be in the documentation.

Now it works perfectly and fairly fast.






On Saturday, April 25, 2015 11:52:29, [email protected] wrote:



you might be a smarter cookie than I am (it’s likely even) – but as 
far as I know motion blur does NOT work on volumetric particles.
What does work with the particle volume shader, is aligning the 
particles along their velocity, and making them soft streaks which is 
going to give you something very similar to motion blur. You have to 
dig into the compound for this - I think it’s all in the particle 
shaper. Might that be what you had in mind?
*From:* Andi Farhall  <mailto:[email protected]> <mailto:[email protected]>
*Sent:* Friday, April 24, 2015 12:34 PM
*To:* [email protected] 
 <mailto:[email protected]> 
<mailto:[email protected]>
*Subject:* volumetric particle render - with motion blur
Hi chaps,
it's been ages (years) since I've used mental ray, but I clearly 
remember rendering ice particles with the mental ray volume renderer 
and motion blur. It was very slow but it worked.
Now I have to do something similar again, I can't for the life of me 
get it to work, the cloud is cached and motion blur works as expected 
with a phong but not a volume render. MB set to end on frame. The 
camera is static. Anybody remember a specific hoop that needs to be 
jumped through?
cheers,
Andi

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http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21
http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/

This email and any attachments to it may be confidential and are 
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