Martin,
that´s true. It´s really, really nice in softimage how one can model
topology changes into a skinned mesh
without breaking the envelope immediately.
I haven´t tried that in Maya yet. I forgot.
Cheers,
tim
Am 14.05.2015 um 08:55 schrieb Martin Yara:
AFAIK you can purchase new licenses of Softimage until next year when
you won't be able to purchase anything, only rent. Maybe if you are
big enough and want to buy lot of licenses Autodesk may do an
exception, I don't know.
We purchased a few Maya and Softimage bundles last month because we
still have some projects that are being done in Softimage and we will
probably still have Softimage projects at least a couple of years.
About Maya 2016 modeling tools, I can't really talk about it. In
games, we usually work in 3+ years old versions and Maya 2014 modeling
still sucks (better than before though). MTK looked promising but
since you can't use it with skinned objects, it isn't very useful for
characters.
How easy you can model and edit a weighted character's polygons and
deformers without breaking everything is something I haven't found
anywhere yet.
Martin
On Thu, May 14, 2015 at 3:41 PM, Tim Leydecker <bauero...@gmx.de
<mailto:bauero...@gmx.de>> wrote:
For modeling, you may actually want to have a look at Maya 2016.
Yes, I´m saying that. I´m in the process of learning new tools and
workflows
and am positively surprised about Maya 2016 and the MTK (modeling
tool kit).
In my specific case, using lot´s of boxes for dimensions and
snapping and generally
trying (and failing) to work to accurate scale, Maya´s 2016 tools
prove good enough.
Things like sliding components around their surface are sometimes
less convenient than
in Softimage but a lot has happened and there´s multiple ways and
options to set to taste.
There ´s also a Maya LT version, I´m not sure about the licensing
intricacies or other limitations
of the Maya LT version but from how it´s advertised, it sounds a
bit like XSI Foundation:
http://www.autodesk.com/products/maya-lt/features/all/gallery-view
Starting at 30 bucks a month.
Cheers,
tim
Am 13.05.2015 um 23:44 schrieb Scott Parrish:
Asking a question for a friend, I still have a seat of
Softimage from my 2015 bundle stuff..
I know some people who like modeling in Softimage and at least
in a game pipeline it's still pretty easy to model in whatever
package and then push through to the mainline pipeline in Maya
or Max or whatever.
We were wondering is there NO way at all to obtain new
licenses for Softimage now? I.e. if someone goes to a new
employer and wants to obtain a seat of Softimage, is that
impossible?
I wondered how that works since Animal Logic is still working
in Soft and must grow their license pool as shows ramp up, right?
Or do they have a special deal with AD?
Thanks
scott