Amazing work!

> On May 23, 2015, at 09:56, Alok Gandhi <[email protected]> wrote:
> 
> Very cool!
> 
> On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
> <[email protected] <mailto:[email protected]>> wrote:
> Impressive!
> 
> 
> On 5/22/2015 2:37 PM, Arvid Björn wrote:
> Hi guys, just wanted to show a couple of shots we did for the Swedish tv 
> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all cg 
> in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp.
> 
> Here's some of the more interesting ones I think (excuse the compression):
> 
> Full cg env and destruction. Redshift+ICE instance scattering achieved the 
> level of detail, comped using deep data to combine Redshift and Mantra smoke 
> renders. RS frame time was about 20 minutes on this, which is the highest 
> I've ever reached with Redshift I think.
> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 
> <https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1>
> 
> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
> Redshift.
> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 
> <https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492>
> 
> This is a face wound-type thing in a dream sequence, Soft+Redshift
> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 
> <https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0>
> 
> All the underwater environments in this sequence is full cg combined with 
> some green screen uw-plates of the actress. The "entity" is made with a bit 
> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a 
> <https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a> (with sound, 
> without grade)
> 
> And about 300 other shots.. =)
> 
> We worked for ~8 months with a core team of 3 artists including myself, and a 
> few more for shorter periods. I also supervised the vfx on the show, which 
> was a true pleasure! Can't imagine a better tool for the job than Soft and 
> RS, it's quite remarkable how well they work together, it's all rendered on 
> cheap GTX780's as well.
> 
> So Softimage is alive and well over here at least! The Maya licenses doesn't 
> even work as a door stop, not sure why we keep them around really.
> 
> We'll do a proper reel for the whole season soonish, hope you like it!
> 
> Cheers
> 
> 
> 
> 
> 
> 
> -- 
> 

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