Congrats, amazing work!

On Sat, May 23, 2015 at 11:20 AM, Stephen Davidson <[email protected]>
wrote:

> Fantastic! Great work!
>
> It is so nice to see I'm not the only one that is banging
> the "Softimage & Redshift has a lot of life left" drum.
>
> Congrats on your success.
>
>
>
> On Fri, May 22, 2015 at 4:37 PM, Arvid Björn <[email protected]> wrote:
>
>> Hi guys, just wanted to show a couple of shots we did for the Swedish tv
>> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
>> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
>> comp.
>>
>> Here's some of the more interesting ones I think (excuse the compression):
>>
>> Full cg env and destruction. Redshift+ICE instance scattering achieved
>> the level of detail, comped using deep data to combine Redshift and Mantra
>> smoke renders. RS frame time was about 20 minutes on this, which is the
>> highest I've ever reached with Redshift I think.
>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>>
>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
>> Redshift.
>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>>
>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>>
>> All the underwater environments in this sequence is full cg combined with
>> some green screen uw-plates of the actress. The "entity" is made with a bit
>> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
>> without grade)
>>
>> And about 300 other shots.. =)
>>
>> We worked for ~8 months with a core team of 3 artists including myself,
>> and a few more for shorter periods. I also supervised the vfx on the show,
>> which was a true pleasure! Can't imagine a better tool for the job than
>> Soft and RS, it's quite remarkable how well they work together, it's all
>> rendered on cheap GTX780's as well.
>>
>> So Softimage is alive and well over here at least! The Maya licenses
>> doesn't even work as a door stop, not sure why we keep them around really.
>>
>> We'll do a proper reel for the whole season soonish, hope you like it!
>>
>> Cheers
>>
>>
>>
>
>
> --
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*    [email protected]
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>    - Arthur C. Clarke
>
> <http://www.3danimationmagic.com>
>

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