Amazing...buying my license of redshift in the VERY near future! What cards are you running on your work stations? What have you set up for a render farm or are you just using local stations for rendering redshift?
On Sat, May 23, 2015 at 4:23 AM, Srecko Micic <[email protected]> wrote: > Amazing work! > > On May 23, 2015, at 09:56, Alok Gandhi <[email protected]> wrote: > > Very cool! > > On Sat, May 23, 2015 at 9:10 AM, David Gallagher < > [email protected]> wrote: > >> Impressive! >> >> >> On 5/22/2015 2:37 PM, Arvid Björn wrote: >> >>> Hi guys, just wanted to show a couple of shots we did for the Swedish tv >>> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all >>> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for >>> comp. >>> >>> Here's some of the more interesting ones I think (excuse the >>> compression): >>> >>> Full cg env and destruction. Redshift+ICE instance scattering achieved >>> the level of detail, comped using deep data to combine Redshift and Mantra >>> smoke renders. RS frame time was about 20 minutes on this, which is the >>> highest I've ever reached with Redshift I think. >>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 >>> >>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered >>> in Redshift. >>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 >>> >>> This is a face wound-type thing in a dream sequence, Soft+Redshift >>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 >>> >>> All the underwater environments in this sequence is full cg combined >>> with some green screen uw-plates of the actress. The "entity" is made with >>> a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics >>> btw. >>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with >>> sound, without grade) >>> >>> And about 300 other shots.. =) >>> >>> We worked for ~8 months with a core team of 3 artists including myself, >>> and a few more for shorter periods. I also supervised the vfx on the show, >>> which was a true pleasure! Can't imagine a better tool for the job than >>> Soft and RS, it's quite remarkable how well they work together, it's all >>> rendered on cheap GTX780's as well. >>> >>> So Softimage is alive and well over here at least! The Maya licenses >>> doesn't even work as a door stop, not sure why we keep them around really. >>> >>> We'll do a proper reel for the whole season soonish, hope you like it! >>> >>> Cheers >>> >>> >>> >> > > > -- > > >

