Amazing work!

On Sat, May 23, 2015 at 7:20 PM, Arvid Björn <[email protected]> wrote:

> Highly recommended! We're running mostly gtx780 6gb (great bang for the
> buck if you can find them), we basically render on the workstations and a
> few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate
> to like 50 Arnolds measured in final render time, it's that fast. I always
> render brute force with all the bells and whistles too. Our racked cpu farm
> mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job
> too.
> The other beauty of RS is that you can generally run a batch render on the
> gpu and keep working with other stuff on the workstation if you like, you
> can hardly notice it's working most of the time. Makes Soft more responsive
> too, and everything just works. The day RS supports VDBs, my life will be
> complete ;)
>
>
>
> On 23 maj 2015, at 14:19, Chris Johnson <[email protected]> wrote:
>
> Amazing...buying my license of redshift in the VERY near future! What
> cards are you running on your work stations? What have you set up for a
> render farm or are you just using local stations for rendering redshift?
>
> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic <[email protected]>
> wrote:
>
>> Amazing work!
>>
>> On May 23, 2015, at 09:56, Alok Gandhi <[email protected]> wrote:
>>
>> Very cool!
>>
>> On Sat, May 23, 2015 at 9:10 AM, David Gallagher <
>> [email protected]> wrote:
>>
>>> Impressive!
>>>
>>>
>>> On 5/22/2015 2:37 PM, Arvid Björn wrote:
>>>
>>>> Hi guys, just wanted to show a couple of shots we did for the Swedish
>>>> tv series "Jordskott." We did all the 342 vfx shots for all 10 episodes,
>>>> all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke
>>>> for comp.
>>>>
>>>> Here's some of the more interesting ones I think (excuse the
>>>> compression):
>>>>
>>>> Full cg env and destruction. Redshift+ICE instance scattering achieved
>>>> the level of detail, comped using deep data to combine Redshift and Mantra
>>>> smoke renders. RS frame time was about 20 minutes on this, which is the
>>>> highest I've ever reached with Redshift I think.
>>>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>>>>
>>>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered
>>>> in Redshift.
>>>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>>>>
>>>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>>>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>>>>
>>>> All the underwater environments in this sequence is full cg combined
>>>> with some green screen uw-plates of the actress. The "entity" is made with
>>>> a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics
>>>> btw.
>>>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
>>>> sound, without grade)
>>>>
>>>> And about 300 other shots.. =)
>>>>
>>>> We worked for ~8 months with a core team of 3 artists including myself,
>>>> and a few more for shorter periods. I also supervised the vfx on the show,
>>>> which was a true pleasure! Can't imagine a better tool for the job than
>>>> Soft and RS, it's quite remarkable how well they work together, it's all
>>>> rendered on cheap GTX780's as well.
>>>>
>>>> So Softimage is alive and well over here at least! The Maya licenses
>>>> doesn't even work as a door stop, not sure why we keep them around really.
>>>>
>>>> We'll do a proper reel for the whole season soonish, hope you like it!
>>>>
>>>> Cheers
>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>>
>>
>>
>


-- 
www.edschiffer.com

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