Amazing work! On Sat, May 23, 2015 at 7:20 PM, Arvid Björn <[email protected]> wrote:
> Highly recommended! We're running mostly gtx780 6gb (great bang for the > buck if you can find them), we basically render on the workstations and a > few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate > to like 50 Arnolds measured in final render time, it's that fast. I always > render brute force with all the bells and whistles too. Our racked cpu farm > mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job > too. > The other beauty of RS is that you can generally run a batch render on the > gpu and keep working with other stuff on the workstation if you like, you > can hardly notice it's working most of the time. Makes Soft more responsive > too, and everything just works. The day RS supports VDBs, my life will be > complete ;) > > > > On 23 maj 2015, at 14:19, Chris Johnson <[email protected]> wrote: > > Amazing...buying my license of redshift in the VERY near future! What > cards are you running on your work stations? What have you set up for a > render farm or are you just using local stations for rendering redshift? > > On Sat, May 23, 2015 at 4:23 AM, Srecko Micic <[email protected]> > wrote: > >> Amazing work! >> >> On May 23, 2015, at 09:56, Alok Gandhi <[email protected]> wrote: >> >> Very cool! >> >> On Sat, May 23, 2015 at 9:10 AM, David Gallagher < >> [email protected]> wrote: >> >>> Impressive! >>> >>> >>> On 5/22/2015 2:37 PM, Arvid Björn wrote: >>> >>>> Hi guys, just wanted to show a couple of shots we did for the Swedish >>>> tv series "Jordskott." We did all the 342 vfx shots for all 10 episodes, >>>> all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke >>>> for comp. >>>> >>>> Here's some of the more interesting ones I think (excuse the >>>> compression): >>>> >>>> Full cg env and destruction. Redshift+ICE instance scattering achieved >>>> the level of detail, comped using deep data to combine Redshift and Mantra >>>> smoke renders. RS frame time was about 20 minutes on this, which is the >>>> highest I've ever reached with Redshift I think. >>>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 >>>> >>>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered >>>> in Redshift. >>>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 >>>> >>>> This is a face wound-type thing in a dream sequence, Soft+Redshift >>>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 >>>> >>>> All the underwater environments in this sequence is full cg combined >>>> with some green screen uw-plates of the actress. The "entity" is made with >>>> a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics >>>> btw. >>>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with >>>> sound, without grade) >>>> >>>> And about 300 other shots.. =) >>>> >>>> We worked for ~8 months with a core team of 3 artists including myself, >>>> and a few more for shorter periods. I also supervised the vfx on the show, >>>> which was a true pleasure! Can't imagine a better tool for the job than >>>> Soft and RS, it's quite remarkable how well they work together, it's all >>>> rendered on cheap GTX780's as well. >>>> >>>> So Softimage is alive and well over here at least! The Maya licenses >>>> doesn't even work as a door stop, not sure why we keep them around really. >>>> >>>> We'll do a proper reel for the whole season soonish, hope you like it! >>>> >>>> Cheers >>>> >>>> >>>> >>> >> >> >> -- >> >> >> > -- www.edschiffer.com

