VDB’s and Yeti!!!

I wait for this before really going to try it seriously!!

thanks for sharing all this infos Arvid!!

sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
<http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




> On May 23, 2015, at 6:20 PM, Arvid Björn <arvidbj...@gmail.com> wrote:
> 
> Highly recommended! We're running mostly gtx780 6gb (great bang for the buck 
> if you can find them), we basically render on the workstations and a few 
> designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like 
> 50 Arnolds measured in final render time, it's that fast. I always render 
> brute force with all the bells and whistles too. Our racked cpu farm mostly 
> do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job too.
> The other beauty of RS is that you can generally run a batch render on the 
> gpu and keep working with other stuff on the workstation if you like, you can 
> hardly notice it's working most of the time. Makes Soft more responsive too, 
> and everything just works. The day RS supports VDBs, my life will be complete 
> ;) 
> 
> 
> 
> On 23 maj 2015, at 14:19, Chris Johnson <chr...@topixfx.com 
> <mailto:chr...@topixfx.com>> wrote:
> 
>> Amazing...buying my license of redshift in the VERY near future! What cards 
>> are you running on your work stations? What have you set up for a render 
>> farm or are you just using local stations for rendering redshift?
>> 
>> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic <srecko.mi...@gmail.com 
>> <mailto:srecko.mi...@gmail.com>> wrote:
>> Amazing work!
>> 
>>> On May 23, 2015, at 09:56, Alok Gandhi <alok.gandhi2...@gmail.com 
>>> <mailto:alok.gandhi2...@gmail.com>> wrote:
>>> 
>>> Very cool!
>>> 
>>> On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
>>> <davegsoftimagel...@gmail.com <mailto:davegsoftimagel...@gmail.com>> wrote:
>>> Impressive!
>>> 
>>> 
>>> On 5/22/2015 2:37 PM, Arvid Björn wrote:
>>> Hi guys, just wanted to show a couple of shots we did for the Swedish tv 
>>> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all 
>>> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for 
>>> comp.
>>> 
>>> Here's some of the more interesting ones I think (excuse the compression):
>>> 
>>> Full cg env and destruction. Redshift+ICE instance scattering achieved the 
>>> level of detail, comped using deep data to combine Redshift and Mantra 
>>> smoke renders. RS frame time was about 20 minutes on this, which is the 
>>> highest I've ever reached with Redshift I think.
>>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 
>>> <https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1>
>>> 
>>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
>>> Redshift.
>>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 
>>> <https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492>
>>> 
>>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 
>>> <https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0>
>>> 
>>> All the underwater environments in this sequence is full cg combined with 
>>> some green screen uw-plates of the actress. The "entity" is made with a bit 
>>> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
>>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a 
>>> <https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a> (with sound, 
>>> without grade)
>>> 
>>> And about 300 other shots.. =)
>>> 
>>> We worked for ~8 months with a core team of 3 artists including myself, and 
>>> a few more for shorter periods. I also supervised the vfx on the show, 
>>> which was a true pleasure! Can't imagine a better tool for the job than 
>>> Soft and RS, it's quite remarkable how well they work together, it's all 
>>> rendered on cheap GTX780's as well.
>>> 
>>> So Softimage is alive and well over here at least! The Maya licenses 
>>> doesn't even work as a door stop, not sure why we keep them around really.
>>> 
>>> We'll do a proper reel for the whole season soonish, hope you like it!
>>> 
>>> Cheers
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> -- 
>>> 
>> 
>> 

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