VDB’s and Yeti!!! I wait for this before really going to try it seriously!!
thanks for sharing all this infos Arvid!! sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> <http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>> VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com > On May 23, 2015, at 6:20 PM, Arvid Björn <arvidbj...@gmail.com> wrote: > > Highly recommended! We're running mostly gtx780 6gb (great bang for the buck > if you can find them), we basically render on the workstations and a few > designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like > 50 Arnolds measured in final render time, it's that fast. I always render > brute force with all the bells and whistles too. Our racked cpu farm mostly > do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job too. > The other beauty of RS is that you can generally run a batch render on the > gpu and keep working with other stuff on the workstation if you like, you can > hardly notice it's working most of the time. Makes Soft more responsive too, > and everything just works. The day RS supports VDBs, my life will be complete > ;) > > > > On 23 maj 2015, at 14:19, Chris Johnson <chr...@topixfx.com > <mailto:chr...@topixfx.com>> wrote: > >> Amazing...buying my license of redshift in the VERY near future! What cards >> are you running on your work stations? What have you set up for a render >> farm or are you just using local stations for rendering redshift? >> >> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic <srecko.mi...@gmail.com >> <mailto:srecko.mi...@gmail.com>> wrote: >> Amazing work! >> >>> On May 23, 2015, at 09:56, Alok Gandhi <alok.gandhi2...@gmail.com >>> <mailto:alok.gandhi2...@gmail.com>> wrote: >>> >>> Very cool! >>> >>> On Sat, May 23, 2015 at 9:10 AM, David Gallagher >>> <davegsoftimagel...@gmail.com <mailto:davegsoftimagel...@gmail.com>> wrote: >>> Impressive! >>> >>> >>> On 5/22/2015 2:37 PM, Arvid Björn wrote: >>> Hi guys, just wanted to show a couple of shots we did for the Swedish tv >>> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all >>> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for >>> comp. >>> >>> Here's some of the more interesting ones I think (excuse the compression): >>> >>> Full cg env and destruction. Redshift+ICE instance scattering achieved the >>> level of detail, comped using deep data to combine Redshift and Mantra >>> smoke renders. RS frame time was about 20 minutes on this, which is the >>> highest I've ever reached with Redshift I think. >>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 >>> <https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1> >>> >>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in >>> Redshift. >>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 >>> <https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492> >>> >>> This is a face wound-type thing in a dream sequence, Soft+Redshift >>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 >>> <https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0> >>> >>> All the underwater environments in this sequence is full cg combined with >>> some green screen uw-plates of the actress. The "entity" is made with a bit >>> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. >>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a >>> <https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a> (with sound, >>> without grade) >>> >>> And about 300 other shots.. =) >>> >>> We worked for ~8 months with a core team of 3 artists including myself, and >>> a few more for shorter periods. I also supervised the vfx on the show, >>> which was a true pleasure! Can't imagine a better tool for the job than >>> Soft and RS, it's quite remarkable how well they work together, it's all >>> rendered on cheap GTX780's as well. >>> >>> So Softimage is alive and well over here at least! The Maya licenses >>> doesn't even work as a door stop, not sure why we keep them around really. >>> >>> We'll do a proper reel for the whole season soonish, hope you like it! >>> >>> Cheers >>> >>> >>> >>> >>> >>> >>> -- >>> >> >>