You read us like an open book ;) That shot was changed late in the process as 
well, I sure hope the reflection pass didn't get fudged, the angles doesn't 
quite line up, but iirc we settled for a correctish reflection rather than a 
correct invisible one. Cheers! :)

> On 23 maj 2015, at 23:56, Sven Constable <[email protected]> wrote:
> 
> I like the raven shots. I think you guys had some discussions where the 
> reflection of the raven is placed on the cars hood in the last shot. Or if 
> visible at all :) Great work.
>  
> sven
>  
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Arvid Björn
> Sent: Friday, May 22, 2015 10:38 PM
> To: [email protected]
> Subject: "Jordskott" tv series visual effects, Softimage+Redshift
>  
> Hi guys, just wanted to show a couple of shots we did for the Swedish tv 
> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all cg 
> in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp.
>  
> Here's some of the more interesting ones I think (excuse the compression):
>  
> Full cg env and destruction. Redshift+ICE instance scattering achieved the 
> level of detail, comped using deep data to combine Redshift and Mantra smoke 
> renders. RS frame time was about 20 minutes on this, which is the highest 
> I've ever reached with Redshift I think.
> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>  
> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
> Redshift.
> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>  
> This is a face wound-type thing in a dream sequence, Soft+Redshift
> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>  
> All the underwater environments in this sequence is full cg combined with 
> some green screen uw-plates of the actress. The "entity" is made with a bit 
> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, 
> without grade)
>  
> And about 300 other shots.. =)
>  
> We worked for ~8 months with a core team of 3 artists including myself, and a 
> few more for shorter periods. I also supervised the vfx on the show, which 
> was a true pleasure! Can't imagine a better tool for the job than Soft and 
> RS, it's quite remarkable how well they work together, it's all rendered on 
> cheap GTX780's as well.
>  
> So Softimage is alive and well over here at least! The Maya licenses doesn't 
> even work as a door stop, not sure why we keep them around really.
>  
> We'll do a proper reel for the whole season soonish, hope you like it!
>  
> Cheers
>  
>  

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