Great work Arvid!
-Tim

On 5/22/2015 3:37 PM, Arvid Björn wrote:
Hi guys, just wanted to show a couple of shots we did for the Swedish tv series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp.

Here's some of the more interesting ones I think (excuse the compression):

Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think.
https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift.
https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

This is a face wound-type thing in a dream sequence, Soft+Redshift
https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The "entity" is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade)

And about 300 other shots.. =)

We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well.

So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really.

We'll do a proper reel for the whole season soonish, hope you like it!

Cheers



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