I'm using Gator daily...its unbelievable how usefull it is and has been available since 7 years ago and other DCCs still struggling to come up with something like this...
For the facial rig I'm developing ( both joint based and morph based ) Gator is a 1-click solution which saves sssoooooo much time...also I'm using it for quick character rigging/skin swapping/UVs transfer and so on... Its one of the best feature in Softimage to be honest and makes life so easy, especially for re-using data between two ( or more ) different characters... 2015-05-27 8:28 GMT+02:00 Stephen Davidson <[email protected]>: > Very nice, Pierre, > > Just because someone tells you Softimage is EOL, you don't have to > believe them. > "Life" is a relative term, anyway. As long as something is useful, I still > consider it having life. > I never did learn how to use Gator, though. You have inspired me to learn > it. > > Thanks. > > On Tue, May 26, 2015 at 8:28 PM, Pierre Schiller < > [email protected]> wrote: > >> Hello team. My grief for EOL just can´t go away that easy; so I setup a >> video explaining GATOR >> had softimage people living the 2013-2014 future. By what means? That was >> the year Substance designer appeared and along with it they featured UV >> transfer by proximity AND by UV files. >> The same thing goes for Mari. If you´ve seen the feature videos they are >> pumping this as industry standard /(yes we knew how easy was to work with >> GATOR after the pain of PolyTrans). >> >> So please give your view and likes to the video if possible. >> Thank you: >> https://youtu.be/G2Gni7xj3M4 >> >> Cheers. >> >> >> -- >> Portfolio 2013 <http://be.net/3dcinetv> >> Cinema & TV production >> Video Reel <https://vimeo.com/3dcinetv/reel2012> >> > > > > -- > > Best Regards, > * Stephen P. Davidson* > > *(954) 552-7956 <%28954%29%20552-7956>* [email protected] > > *Any sufficiently advanced technology is indistinguishable from magic* > > > - Arthur C. Clarke > > <http://www.3danimationmagic.com> >

