I'm using Gator daily...its unbelievable how usefull it is and has been
available since 7 years ago and other DCCs still struggling to come up with
something like this...

For the facial rig I'm developing ( both joint based and morph based )
Gator is a 1-click solution which saves sssoooooo much time...also I'm
using it for quick character rigging/skin swapping/UVs transfer and so on...

Its one of the best feature in Softimage to be honest and makes life so
easy, especially for re-using data between two ( or more ) different
characters...

2015-05-27 8:28 GMT+02:00 Stephen Davidson <[email protected]>:

> Very nice, Pierre,
>
>   Just because someone tells you Softimage is EOL, you don't have to
> believe them.
> "Life" is a relative term, anyway. As long as something is useful, I still
> consider it having life.
> I never did learn how to use Gator, though. You have inspired me to learn
> it.
>
> Thanks.
>
> On Tue, May 26, 2015 at 8:28 PM, Pierre Schiller <
> [email protected]> wrote:
>
>> Hello team. My grief for EOL just can´t go away that easy; so I setup a
>> video explaining GATOR
>> had softimage people living the 2013-2014 future. By what means? That was
>> the year Substance designer appeared and along with it they featured UV
>> transfer by proximity AND by UV files.
>> The same thing goes for Mari. If you´ve seen the feature videos they are
>> pumping this as industry standard /(yes we knew how easy was to work with
>> GATOR after the pain of PolyTrans).
>>
>> So please give your view and likes to the video if possible.
>> Thank you:
>> https://youtu.be/G2Gni7xj3M4
>>
>> Cheers.
>>
>>
>> --
>> Portfolio 2013 <http://be.net/3dcinetv>
>> Cinema & TV production
>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>
>
>
>
> --
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956 <%28954%29%20552-7956>*    [email protected]
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>    - Arthur C. Clarke
>
> <http://www.3danimationmagic.com>
>

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