GATOR is so useful, it has saved so many productions for me; including ones that went supercritical because of Maya, I just imported into Soft and all the attribute issues went away. Even last year when I had to do several freelance Maya rigs, I brought it into Soft when It was time to point weight and avoided the headaches associated with Maya.
The second time that I freelanced at Janimation back in early 2007, Softimage had just revamped their referencing system, and we ran into some showstopper bugs with Softimage 6.0 or 6.01 (can't remember the exact version) during several tight overlapping productions (remember that string of game cinematics, Greg?). There was absolutely no time to code tools to workaround what would have jeopardized the project if we were using Maya or Max. With Softimage, I was able to effectively become Janimation's referencing system by pushing model changes through the pipe...all thanks to GATOR. There is propaganda about Maya having some GATOR-like functionality...don't believe it. While they have some things in Maya now that sort of kind of attempt to approach a semblance of what GATOR can do, they are disparate commands with incomplete and unreliable functionality. Maya does not have a cohesive system like GATOR. The sad thing is that I don't think I want Maya to have something like GATOR. I would anticipate that they would botch it up like they did Trax. On Wed, May 27, 2015 at 12:22 PM, Pierre Schiller < [email protected]> wrote: > Thank you for sharing, you guys. I think the video is self explanatory. > Mari and Substance workflows aren´t as easy as 2 clicks... > > On Wed, May 27, 2015 at 7:58 AM, Chris Johnson <[email protected]> wrote: > >> I used this just the other day for someone at the office as no other >> software here could transfer UV's! I felt like Superman....till I closed >> the software and went back to working in Max. : ( >> >> On Wed, May 27, 2015 at 2:55 AM, Nicolas Esposito <[email protected]> >> wrote: >> >>> I'm using Gator daily...its unbelievable how usefull it is and has been >>> available since 7 years ago and other DCCs still struggling to come up with >>> something like this... >>> >>> For the facial rig I'm developing ( both joint based and morph based ) >>> Gator is a 1-click solution which saves sssoooooo much time...also I'm >>> using it for quick character rigging/skin swapping/UVs transfer and so on... >>> >>> Its one of the best feature in Softimage to be honest and makes life so >>> easy, especially for re-using data between two ( or more ) different >>> characters... >>> >>> 2015-05-27 8:28 GMT+02:00 Stephen Davidson <[email protected]>: >>> >>>> Very nice, Pierre, >>>> >>>> Just because someone tells you Softimage is EOL, you don't have to >>>> believe them. >>>> "Life" is a relative term, anyway. As long as something is useful, I >>>> still consider it having life. >>>> I never did learn how to use Gator, though. You have inspired me to >>>> learn it. >>>> >>>> Thanks. >>>> >>>> On Tue, May 26, 2015 at 8:28 PM, Pierre Schiller < >>>> [email protected]> wrote: >>>> >>>>> Hello team. My grief for EOL just can´t go away that easy; so I setup >>>>> a video explaining GATOR >>>>> had softimage people living the 2013-2014 future. By what means? That >>>>> was the year Substance designer appeared and along with it they featured >>>>> UV >>>>> transfer by proximity AND by UV files. >>>>> The same thing goes for Mari. If you´ve seen the feature videos they >>>>> are pumping this as industry standard /(yes we knew how easy was to work >>>>> with GATOR after the pain of PolyTrans). >>>>> >>>>> So please give your view and likes to the video if possible. >>>>> Thank you: >>>>> https://youtu.be/G2Gni7xj3M4 >>>>> >>>>> Cheers. >>>>> >>>>> >>>>> -- >>>>> Portfolio 2013 <http://be.net/3dcinetv> >>>>> Cinema & TV production >>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>>> >>>> >>>> >>>> >>>> -- >>>> >>>> Best Regards, >>>> * Stephen P. Davidson* >>>> >>>> *(954) 552-7956 <%28954%29%20552-7956>* >>>> [email protected] >>>> >>>> *Any sufficiently advanced technology is indistinguishable from magic* >>>> >>>> >>>> - Arthur C. Clarke >>>> >>>> <http://www.3danimationmagic.com> >>>> >>> >>> >> > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > -- -=T=-

