Another thing I *loved* about GATOR was the ability to apply it as a live operator. As with so many other things in Soft, you could use it creatively as a tool in ways the designers probably never imagined.
For example, using real time GATOR to apply an envelope from a very low dense mesh to a full resolution mesh: Having the rig in ROM poses in one view to see the deformation result, as you adjust the vertex points on the low res mesh in rest pose in another view. The fact that you could add additional vertex points to the low res mesh as needed to tune the envelope result was icing on the cake. On Wed, May 27, 2015 at 1:28 PM, Eric Turman <[email protected]> wrote: > GATOR is so useful, it has saved so many productions for me; including > ones that went supercritical because of Maya, I just imported into Soft and > all the attribute issues went away. Even last year when I had to do several > freelance Maya rigs, I brought it into Soft when It was time to point > weight and avoided the headaches associated with Maya. > >

