I've just noticed that the exact same thread happened on the Fabric
mailing-list—someone asked for GATOR and I quoted that foot roll thingy in
my reply. I'm so predictable :)


On 28 May 2015 at 20:11, Christopher Crouzet <[email protected]>
wrote:

> Beware also to not implement any foot roll in your rigs.
>
> http://www.google.com/patents/US7545378
>
>
> On 28 May 2015 at 19:50, Paul Doyle <[email protected]> wrote:
>
>> Most likely covered by this one:
>> "Transfer of attributes between geometric surfaces of arbitrary
>> topologies with distortion reduction and discontinuity preservation
>> United States 7760201Issued July 20, 2010
>>
>> This describes how to transfer surface attributes (such as color, UVs,
>> skinning) between two 3D geometries of different topologies and potentially
>> different type (polygon mesh, NURBS, curve...). In particular, it describes
>> methods to preserve surface discontinuitues (such as UV island seams) and
>> reduce attribute distortion on the target surface."
>>
>> On 28 May 2015 at 08:42, Paul Doyle <[email protected]> wrote:
>>
>>> Jerome (now at Fabric - go team!) wrote GATOR. I'd ask him about doing
>>> it in Fabric but I think he'd stab me if I gave him any more work to do. I
>>> don't know if there are patents around the work and that's why other people
>>> haven't replicated it.
>>>
>>> On 28 May 2015 at 08:21, Marc-Andre Carbonneau <
>>> [email protected]> wrote:
>>>
>>>> Good morning Lucer,
>>>>
>>>> Do you remember who designed and coded GATOR?
>>>> I'm just curious.
>>>> Thanks!
>>>> MAC
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [email protected] [mailto:
>>>> [email protected]] On Behalf Of Luc-Eric Rousseau
>>>> Sent: May-27-15 9:11 PM
>>>> To: [email protected]
>>>> Subject: Re: GATOR - A feature in Softimage since 2008
>>>>
>>>> GATOR was developed for/with one of our main game customers, Square I
>>>> think.
>>>> I'm not aware of a Gator "sdk", what is that?
>>>> There are attribute transfers in other apps, but it's generally
>>>> separate tools for textures vs rigging things, reflecting on their
>>>> architecture vs XSI
>>>>
>>>> On 27 May 2015 at 19:27, Matt Lind <[email protected]> wrote:
>>>> > For the record, GATOR was introduced in late 2005 with XSI v5.0, not
>>>> > in 2008.
>>>> >
>>>> > GATOR was largely tailored for those switching applications and doing
>>>> > rigging in a film/video pipeline.  For games development, GATOR has
>>>> > less use out-of-the-box as the very things that made it nice for
>>>> > exchanging data between XSI and Maya, for example, were the very same
>>>> > features that tripped up game artists trying to do simpler things
>>>> quickly in heavy repetition.
>>>> >
>>>> > I wrote a command based version of the tool using the GATOR SDK as
>>>> > artists needed more micro-management of meshes and transfers.  Artists
>>>> > used it to transfer UV's, normals, vertex colors, envelope weights,
>>>> > and many other features.  I also extended, as well as exposed, many
>>>> > features from the SDK GATOR did not expose directly such as
>>>> > transferring attributes in local space, by raycasting, distance
>>>> > limits, transferring only selected subcomponents, correcting
>>>> numerical flaws found in UV transfer, and so on.
>>>> > However, my use of the GATOR SDK was not limited to replicating the
>>>> > tool as a command.  I also used it heavily for other tasks which
>>>> > weren't strictly related to attribute transfer tasks such as animation
>>>> > remapping, pose transfer, mesh fitting, and interactive editing of
>>>> > normals and symmetrical envelope weighting of asymmetrical characters.
>>>> >
>>>> > To hear other applications don't have a GATOR equivalent in this day
>>>> > and age is surprising considering it's so universally useful and isn't
>>>> > rocket science to develop.  If you know anything about tree data
>>>> > structures and linear algebra, you can write your own (even if it's
>>>> > not as efficient as GATOR).  What makes the GATOR SDK nice is the
>>>> > algorithm is very fast, accurate, and relatively easy to use.  Reverse
>>>> > lookups of subcomponents is a pain as GATOR worked on triangles, not
>>>> > polygons, but that's minor compared to all the benefits it provides.
>>>>
>>>>
>>>
>>
>
>
> --
> Christopher Crouzet
> *http://christophercrouzet.com* <http://christophercrouzet.com>
>
>


-- 
Christopher Crouzet
*http://christophercrouzet.com* <http://christophercrouzet.com>

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