You need to work on some new material :) On 28 May 2015 at 09:17, Christopher Crouzet <[email protected]> wrote:
> I've just noticed that the exact same thread happened on the Fabric > mailing-list—someone asked for GATOR and I quoted that foot roll thingy in > my reply. I'm so predictable :) > > > On 28 May 2015 at 20:11, Christopher Crouzet < > [email protected]> wrote: > >> Beware also to not implement any foot roll in your rigs. >> >> http://www.google.com/patents/US7545378 >> >> >> On 28 May 2015 at 19:50, Paul Doyle <[email protected]> wrote: >> >>> Most likely covered by this one: >>> "Transfer of attributes between geometric surfaces of arbitrary >>> topologies with distortion reduction and discontinuity preservation >>> United States 7760201Issued July 20, 2010 >>> >>> This describes how to transfer surface attributes (such as color, UVs, >>> skinning) between two 3D geometries of different topologies and potentially >>> different type (polygon mesh, NURBS, curve...). In particular, it describes >>> methods to preserve surface discontinuitues (such as UV island seams) and >>> reduce attribute distortion on the target surface." >>> >>> On 28 May 2015 at 08:42, Paul Doyle <[email protected]> wrote: >>> >>>> Jerome (now at Fabric - go team!) wrote GATOR. I'd ask him about doing >>>> it in Fabric but I think he'd stab me if I gave him any more work to do. I >>>> don't know if there are patents around the work and that's why other people >>>> haven't replicated it. >>>> >>>> On 28 May 2015 at 08:21, Marc-Andre Carbonneau < >>>> [email protected]> wrote: >>>> >>>>> Good morning Lucer, >>>>> >>>>> Do you remember who designed and coded GATOR? >>>>> I'm just curious. >>>>> Thanks! >>>>> MAC >>>>> >>>>> >>>>> -----Original Message----- >>>>> From: [email protected] [mailto: >>>>> [email protected]] On Behalf Of Luc-Eric >>>>> Rousseau >>>>> Sent: May-27-15 9:11 PM >>>>> To: [email protected] >>>>> Subject: Re: GATOR - A feature in Softimage since 2008 >>>>> >>>>> GATOR was developed for/with one of our main game customers, Square I >>>>> think. >>>>> I'm not aware of a Gator "sdk", what is that? >>>>> There are attribute transfers in other apps, but it's generally >>>>> separate tools for textures vs rigging things, reflecting on their >>>>> architecture vs XSI >>>>> >>>>> On 27 May 2015 at 19:27, Matt Lind <[email protected]> wrote: >>>>> > For the record, GATOR was introduced in late 2005 with XSI v5.0, not >>>>> > in 2008. >>>>> > >>>>> > GATOR was largely tailored for those switching applications and doing >>>>> > rigging in a film/video pipeline. For games development, GATOR has >>>>> > less use out-of-the-box as the very things that made it nice for >>>>> > exchanging data between XSI and Maya, for example, were the very same >>>>> > features that tripped up game artists trying to do simpler things >>>>> quickly in heavy repetition. >>>>> > >>>>> > I wrote a command based version of the tool using the GATOR SDK as >>>>> > artists needed more micro-management of meshes and transfers. >>>>> Artists >>>>> > used it to transfer UV's, normals, vertex colors, envelope weights, >>>>> > and many other features. I also extended, as well as exposed, many >>>>> > features from the SDK GATOR did not expose directly such as >>>>> > transferring attributes in local space, by raycasting, distance >>>>> > limits, transferring only selected subcomponents, correcting >>>>> numerical flaws found in UV transfer, and so on. >>>>> > However, my use of the GATOR SDK was not limited to replicating the >>>>> > tool as a command. I also used it heavily for other tasks which >>>>> > weren't strictly related to attribute transfer tasks such as >>>>> animation >>>>> > remapping, pose transfer, mesh fitting, and interactive editing of >>>>> > normals and symmetrical envelope weighting of asymmetrical >>>>> characters. >>>>> > >>>>> > To hear other applications don't have a GATOR equivalent in this day >>>>> > and age is surprising considering it's so universally useful and >>>>> isn't >>>>> > rocket science to develop. If you know anything about tree data >>>>> > structures and linear algebra, you can write your own (even if it's >>>>> > not as efficient as GATOR). What makes the GATOR SDK nice is the >>>>> > algorithm is very fast, accurate, and relatively easy to use. >>>>> Reverse >>>>> > lookups of subcomponents is a pain as GATOR worked on triangles, not >>>>> > polygons, but that's minor compared to all the benefits it provides. >>>>> >>>>> >>>> >>> >> >> >> -- >> Christopher Crouzet >> *http://christophercrouzet.com* <http://christophercrouzet.com> >> >> > > > -- > Christopher Crouzet > *http://christophercrouzet.com* <http://christophercrouzet.com> > >

