You need to work on some new material :)

On 28 May 2015 at 09:17, Christopher Crouzet <[email protected]>
wrote:

> I've just noticed that the exact same thread happened on the Fabric
> mailing-list—someone asked for GATOR and I quoted that foot roll thingy in
> my reply. I'm so predictable :)
>
>
> On 28 May 2015 at 20:11, Christopher Crouzet <
> [email protected]> wrote:
>
>> Beware also to not implement any foot roll in your rigs.
>>
>> http://www.google.com/patents/US7545378
>>
>>
>> On 28 May 2015 at 19:50, Paul Doyle <[email protected]> wrote:
>>
>>> Most likely covered by this one:
>>> "Transfer of attributes between geometric surfaces of arbitrary
>>> topologies with distortion reduction and discontinuity preservation
>>> United States 7760201Issued July 20, 2010
>>>
>>> This describes how to transfer surface attributes (such as color, UVs,
>>> skinning) between two 3D geometries of different topologies and potentially
>>> different type (polygon mesh, NURBS, curve...). In particular, it describes
>>> methods to preserve surface discontinuitues (such as UV island seams) and
>>> reduce attribute distortion on the target surface."
>>>
>>> On 28 May 2015 at 08:42, Paul Doyle <[email protected]> wrote:
>>>
>>>> Jerome (now at Fabric - go team!) wrote GATOR. I'd ask him about doing
>>>> it in Fabric but I think he'd stab me if I gave him any more work to do. I
>>>> don't know if there are patents around the work and that's why other people
>>>> haven't replicated it.
>>>>
>>>> On 28 May 2015 at 08:21, Marc-Andre Carbonneau <
>>>> [email protected]> wrote:
>>>>
>>>>> Good morning Lucer,
>>>>>
>>>>> Do you remember who designed and coded GATOR?
>>>>> I'm just curious.
>>>>> Thanks!
>>>>> MAC
>>>>>
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected] [mailto:
>>>>> [email protected]] On Behalf Of Luc-Eric
>>>>> Rousseau
>>>>> Sent: May-27-15 9:11 PM
>>>>> To: [email protected]
>>>>> Subject: Re: GATOR - A feature in Softimage since 2008
>>>>>
>>>>> GATOR was developed for/with one of our main game customers, Square I
>>>>> think.
>>>>> I'm not aware of a Gator "sdk", what is that?
>>>>> There are attribute transfers in other apps, but it's generally
>>>>> separate tools for textures vs rigging things, reflecting on their
>>>>> architecture vs XSI
>>>>>
>>>>> On 27 May 2015 at 19:27, Matt Lind <[email protected]> wrote:
>>>>> > For the record, GATOR was introduced in late 2005 with XSI v5.0, not
>>>>> > in 2008.
>>>>> >
>>>>> > GATOR was largely tailored for those switching applications and doing
>>>>> > rigging in a film/video pipeline.  For games development, GATOR has
>>>>> > less use out-of-the-box as the very things that made it nice for
>>>>> > exchanging data between XSI and Maya, for example, were the very same
>>>>> > features that tripped up game artists trying to do simpler things
>>>>> quickly in heavy repetition.
>>>>> >
>>>>> > I wrote a command based version of the tool using the GATOR SDK as
>>>>> > artists needed more micro-management of meshes and transfers.
>>>>> Artists
>>>>> > used it to transfer UV's, normals, vertex colors, envelope weights,
>>>>> > and many other features.  I also extended, as well as exposed, many
>>>>> > features from the SDK GATOR did not expose directly such as
>>>>> > transferring attributes in local space, by raycasting, distance
>>>>> > limits, transferring only selected subcomponents, correcting
>>>>> numerical flaws found in UV transfer, and so on.
>>>>> > However, my use of the GATOR SDK was not limited to replicating the
>>>>> > tool as a command.  I also used it heavily for other tasks which
>>>>> > weren't strictly related to attribute transfer tasks such as
>>>>> animation
>>>>> > remapping, pose transfer, mesh fitting, and interactive editing of
>>>>> > normals and symmetrical envelope weighting of asymmetrical
>>>>> characters.
>>>>> >
>>>>> > To hear other applications don't have a GATOR equivalent in this day
>>>>> > and age is surprising considering it's so universally useful and
>>>>> isn't
>>>>> > rocket science to develop.  If you know anything about tree data
>>>>> > structures and linear algebra, you can write your own (even if it's
>>>>> > not as efficient as GATOR).  What makes the GATOR SDK nice is the
>>>>> > algorithm is very fast, accurate, and relatively easy to use.
>>>>> Reverse
>>>>> > lookups of subcomponents is a pain as GATOR worked on triangles, not
>>>>> > polygons, but that's minor compared to all the benefits it provides.
>>>>>
>>>>>
>>>>
>>>
>>
>>
>> --
>> Christopher Crouzet
>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>
>>
>
>
> --
> Christopher Crouzet
> *http://christophercrouzet.com* <http://christophercrouzet.com>
>
>

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