A simple GATOR replacement would probably refresh the material ...

On 28 May 2015 at 15:36, Paul Doyle <[email protected]> wrote:

> You need to work on some new material :)
>
> On 28 May 2015 at 09:17, Christopher Crouzet <
> [email protected]> wrote:
>
>> I've just noticed that the exact same thread happened on the Fabric
>> mailing-list—someone asked for GATOR and I quoted that foot roll thingy in
>> my reply. I'm so predictable :)
>>
>>
>> On 28 May 2015 at 20:11, Christopher Crouzet <
>> [email protected]> wrote:
>>
>>> Beware also to not implement any foot roll in your rigs.
>>>
>>> http://www.google.com/patents/US7545378
>>>
>>>
>>> On 28 May 2015 at 19:50, Paul Doyle <[email protected]> wrote:
>>>
>>>> Most likely covered by this one:
>>>> "Transfer of attributes between geometric surfaces of arbitrary
>>>> topologies with distortion reduction and discontinuity preservation
>>>> United States 7760201Issued July 20, 2010
>>>>
>>>> This describes how to transfer surface attributes (such as color, UVs,
>>>> skinning) between two 3D geometries of different topologies and potentially
>>>> different type (polygon mesh, NURBS, curve...). In particular, it describes
>>>> methods to preserve surface discontinuitues (such as UV island seams) and
>>>> reduce attribute distortion on the target surface."
>>>>
>>>> On 28 May 2015 at 08:42, Paul Doyle <[email protected]> wrote:
>>>>
>>>>> Jerome (now at Fabric - go team!) wrote GATOR. I'd ask him about doing
>>>>> it in Fabric but I think he'd stab me if I gave him any more work to do. I
>>>>> don't know if there are patents around the work and that's why other 
>>>>> people
>>>>> haven't replicated it.
>>>>>
>>>>> On 28 May 2015 at 08:21, Marc-Andre Carbonneau <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Good morning Lucer,
>>>>>>
>>>>>> Do you remember who designed and coded GATOR?
>>>>>> I'm just curious.
>>>>>> Thanks!
>>>>>> MAC
>>>>>>
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [email protected] [mailto:
>>>>>> [email protected]] On Behalf Of Luc-Eric
>>>>>> Rousseau
>>>>>> Sent: May-27-15 9:11 PM
>>>>>> To: [email protected]
>>>>>> Subject: Re: GATOR - A feature in Softimage since 2008
>>>>>>
>>>>>> GATOR was developed for/with one of our main game customers, Square I
>>>>>> think.
>>>>>> I'm not aware of a Gator "sdk", what is that?
>>>>>> There are attribute transfers in other apps, but it's generally
>>>>>> separate tools for textures vs rigging things, reflecting on their
>>>>>> architecture vs XSI
>>>>>>
>>>>>> On 27 May 2015 at 19:27, Matt Lind <[email protected]> wrote:
>>>>>> > For the record, GATOR was introduced in late 2005 with XSI v5.0, not
>>>>>> > in 2008.
>>>>>> >
>>>>>> > GATOR was largely tailored for those switching applications and
>>>>>> doing
>>>>>> > rigging in a film/video pipeline.  For games development, GATOR has
>>>>>> > less use out-of-the-box as the very things that made it nice for
>>>>>> > exchanging data between XSI and Maya, for example, were the very
>>>>>> same
>>>>>> > features that tripped up game artists trying to do simpler things
>>>>>> quickly in heavy repetition.
>>>>>> >
>>>>>> > I wrote a command based version of the tool using the GATOR SDK as
>>>>>> > artists needed more micro-management of meshes and transfers.
>>>>>> Artists
>>>>>> > used it to transfer UV's, normals, vertex colors, envelope weights,
>>>>>> > and many other features.  I also extended, as well as exposed, many
>>>>>> > features from the SDK GATOR did not expose directly such as
>>>>>> > transferring attributes in local space, by raycasting, distance
>>>>>> > limits, transferring only selected subcomponents, correcting
>>>>>> numerical flaws found in UV transfer, and so on.
>>>>>> > However, my use of the GATOR SDK was not limited to replicating the
>>>>>> > tool as a command.  I also used it heavily for other tasks which
>>>>>> > weren't strictly related to attribute transfer tasks such as
>>>>>> animation
>>>>>> > remapping, pose transfer, mesh fitting, and interactive editing of
>>>>>> > normals and symmetrical envelope weighting of asymmetrical
>>>>>> characters.
>>>>>> >
>>>>>> > To hear other applications don't have a GATOR equivalent in this day
>>>>>> > and age is surprising considering it's so universally useful and
>>>>>> isn't
>>>>>> > rocket science to develop.  If you know anything about tree data
>>>>>> > structures and linear algebra, you can write your own (even if it's
>>>>>> > not as efficient as GATOR).  What makes the GATOR SDK nice is the
>>>>>> > algorithm is very fast, accurate, and relatively easy to use.
>>>>>> Reverse
>>>>>> > lookups of subcomponents is a pain as GATOR worked on triangles, not
>>>>>> > polygons, but that's minor compared to all the benefits it provides.
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> Christopher Crouzet
>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>
>>>
>>
>>
>> --
>> Christopher Crouzet
>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>
>>
>

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