A simple GATOR replacement would probably refresh the material ... On 28 May 2015 at 15:36, Paul Doyle <[email protected]> wrote:
> You need to work on some new material :) > > On 28 May 2015 at 09:17, Christopher Crouzet < > [email protected]> wrote: > >> I've just noticed that the exact same thread happened on the Fabric >> mailing-list—someone asked for GATOR and I quoted that foot roll thingy in >> my reply. I'm so predictable :) >> >> >> On 28 May 2015 at 20:11, Christopher Crouzet < >> [email protected]> wrote: >> >>> Beware also to not implement any foot roll in your rigs. >>> >>> http://www.google.com/patents/US7545378 >>> >>> >>> On 28 May 2015 at 19:50, Paul Doyle <[email protected]> wrote: >>> >>>> Most likely covered by this one: >>>> "Transfer of attributes between geometric surfaces of arbitrary >>>> topologies with distortion reduction and discontinuity preservation >>>> United States 7760201Issued July 20, 2010 >>>> >>>> This describes how to transfer surface attributes (such as color, UVs, >>>> skinning) between two 3D geometries of different topologies and potentially >>>> different type (polygon mesh, NURBS, curve...). In particular, it describes >>>> methods to preserve surface discontinuitues (such as UV island seams) and >>>> reduce attribute distortion on the target surface." >>>> >>>> On 28 May 2015 at 08:42, Paul Doyle <[email protected]> wrote: >>>> >>>>> Jerome (now at Fabric - go team!) wrote GATOR. I'd ask him about doing >>>>> it in Fabric but I think he'd stab me if I gave him any more work to do. I >>>>> don't know if there are patents around the work and that's why other >>>>> people >>>>> haven't replicated it. >>>>> >>>>> On 28 May 2015 at 08:21, Marc-Andre Carbonneau < >>>>> [email protected]> wrote: >>>>> >>>>>> Good morning Lucer, >>>>>> >>>>>> Do you remember who designed and coded GATOR? >>>>>> I'm just curious. >>>>>> Thanks! >>>>>> MAC >>>>>> >>>>>> >>>>>> -----Original Message----- >>>>>> From: [email protected] [mailto: >>>>>> [email protected]] On Behalf Of Luc-Eric >>>>>> Rousseau >>>>>> Sent: May-27-15 9:11 PM >>>>>> To: [email protected] >>>>>> Subject: Re: GATOR - A feature in Softimage since 2008 >>>>>> >>>>>> GATOR was developed for/with one of our main game customers, Square I >>>>>> think. >>>>>> I'm not aware of a Gator "sdk", what is that? >>>>>> There are attribute transfers in other apps, but it's generally >>>>>> separate tools for textures vs rigging things, reflecting on their >>>>>> architecture vs XSI >>>>>> >>>>>> On 27 May 2015 at 19:27, Matt Lind <[email protected]> wrote: >>>>>> > For the record, GATOR was introduced in late 2005 with XSI v5.0, not >>>>>> > in 2008. >>>>>> > >>>>>> > GATOR was largely tailored for those switching applications and >>>>>> doing >>>>>> > rigging in a film/video pipeline. For games development, GATOR has >>>>>> > less use out-of-the-box as the very things that made it nice for >>>>>> > exchanging data between XSI and Maya, for example, were the very >>>>>> same >>>>>> > features that tripped up game artists trying to do simpler things >>>>>> quickly in heavy repetition. >>>>>> > >>>>>> > I wrote a command based version of the tool using the GATOR SDK as >>>>>> > artists needed more micro-management of meshes and transfers. >>>>>> Artists >>>>>> > used it to transfer UV's, normals, vertex colors, envelope weights, >>>>>> > and many other features. I also extended, as well as exposed, many >>>>>> > features from the SDK GATOR did not expose directly such as >>>>>> > transferring attributes in local space, by raycasting, distance >>>>>> > limits, transferring only selected subcomponents, correcting >>>>>> numerical flaws found in UV transfer, and so on. >>>>>> > However, my use of the GATOR SDK was not limited to replicating the >>>>>> > tool as a command. I also used it heavily for other tasks which >>>>>> > weren't strictly related to attribute transfer tasks such as >>>>>> animation >>>>>> > remapping, pose transfer, mesh fitting, and interactive editing of >>>>>> > normals and symmetrical envelope weighting of asymmetrical >>>>>> characters. >>>>>> > >>>>>> > To hear other applications don't have a GATOR equivalent in this day >>>>>> > and age is surprising considering it's so universally useful and >>>>>> isn't >>>>>> > rocket science to develop. If you know anything about tree data >>>>>> > structures and linear algebra, you can write your own (even if it's >>>>>> > not as efficient as GATOR). What makes the GATOR SDK nice is the >>>>>> > algorithm is very fast, accurate, and relatively easy to use. >>>>>> Reverse >>>>>> > lookups of subcomponents is a pain as GATOR worked on triangles, not >>>>>> > polygons, but that's minor compared to all the benefits it provides. >>>>>> >>>>>> >>>>> >>>> >>> >>> >>> -- >>> Christopher Crouzet >>> *http://christophercrouzet.com* <http://christophercrouzet.com> >>> >>> >> >> >> -- >> Christopher Crouzet >> *http://christophercrouzet.com* <http://christophercrouzet.com> >> >> >

