Jerome (now at Fabric - go team!) wrote GATOR. I'd ask him about doing it
in Fabric but I think he'd stab me if I gave him any more work to do. I
don't know if there are patents around the work and that's why other people
haven't replicated it.

On 28 May 2015 at 08:21, Marc-Andre Carbonneau <
[email protected]> wrote:

> Good morning Lucer,
>
> Do you remember who designed and coded GATOR?
> I'm just curious.
> Thanks!
> MAC
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Luc-Eric Rousseau
> Sent: May-27-15 9:11 PM
> To: [email protected]
> Subject: Re: GATOR - A feature in Softimage since 2008
>
> GATOR was developed for/with one of our main game customers, Square I
> think.
> I'm not aware of a Gator "sdk", what is that?
> There are attribute transfers in other apps, but it's generally separate
> tools for textures vs rigging things, reflecting on their architecture vs
> XSI
>
> On 27 May 2015 at 19:27, Matt Lind <[email protected]> wrote:
> > For the record, GATOR was introduced in late 2005 with XSI v5.0, not
> > in 2008.
> >
> > GATOR was largely tailored for those switching applications and doing
> > rigging in a film/video pipeline.  For games development, GATOR has
> > less use out-of-the-box as the very things that made it nice for
> > exchanging data between XSI and Maya, for example, were the very same
> > features that tripped up game artists trying to do simpler things
> quickly in heavy repetition.
> >
> > I wrote a command based version of the tool using the GATOR SDK as
> > artists needed more micro-management of meshes and transfers.  Artists
> > used it to transfer UV's, normals, vertex colors, envelope weights,
> > and many other features.  I also extended, as well as exposed, many
> > features from the SDK GATOR did not expose directly such as
> > transferring attributes in local space, by raycasting, distance
> > limits, transferring only selected subcomponents, correcting numerical
> flaws found in UV transfer, and so on.
> > However, my use of the GATOR SDK was not limited to replicating the
> > tool as a command.  I also used it heavily for other tasks which
> > weren't strictly related to attribute transfer tasks such as animation
> > remapping, pose transfer, mesh fitting, and interactive editing of
> > normals and symmetrical envelope weighting of asymmetrical characters.
> >
> > To hear other applications don't have a GATOR equivalent in this day
> > and age is surprising considering it's so universally useful and isn't
> > rocket science to develop.  If you know anything about tree data
> > structures and linear algebra, you can write your own (even if it's
> > not as efficient as GATOR).  What makes the GATOR SDK nice is the
> > algorithm is very fast, accurate, and relatively easy to use.  Reverse
> > lookups of subcomponents is a pain as GATOR worked on triangles, not
> > polygons, but that's minor compared to all the benefits it provides.
>
>

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