Actually i see no reason to use HTOA instead of mantra in houdini, the
integration mantra has can never be achieved by a third party. And the
results seem very impressive, not that different from what you would get
with Arnold. I haven't tried HTOA but from what i have touched upon with
Mantra, it seems very capable.

On Thu, Aug 20, 2015 at 12:53 PM, Mike Donovan <[email protected]>
wrote:

> I can second these comments about HTOA … Solid Angle’s support is also
> incredibly responsive. One thing that is a bummer with HTOA is that you
> will need to purchase a Houdini Engine license for every node on your farm
> unless all the geometry creation is done before rendering.
>
>
>
> This cost be quite steep … essentially a $500 additional cost to each
> Arnold license.
>
>
>
> Mantra is quite amazing though and we are trying to figure out if we just
> use Mantra for most of our Houdini projects.
>
>
>
> Of course our lighting artists will kick an scream and threaten to jump
> out the window if forced to use something other than Arnold. … haha.
>
>
>
> M
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Cristobal Infante
> *Sent:* Wednesday, August 19, 2015 6:04 PM
> *To:* [email protected]
> *Subject:* Continued use of Softimage question
>
>
>
> *"IPR window shader picking" *wow man this is nice, didn't know about
> this ;)
>
>
>
> Another good one is that you can assign materials via the IPR windows just
> by dragging and dropping them onto the objects.
>
>
>
> The massive plus with mantra, it's deep integration with Houdini means
> that everything just works out of the box. Even though HTOA is really well
> implemented is still a plugin and like Sitoa it has the typical arnold
> caveats (render doesn't update with every move, adding property to objects,
> etc). Still is pretty awesome to have the options, and it's great to see
> the pace of development of HTOA. With every release there is always
> something working 20% faster ;)
>
>
>
> By the way, has anyone given akeytsu a proper go?
>
>
>
>
>
>
>
>
>
>
> On Wednesday, 19 August 2015, Andy Goehler <[email protected]>
> wrote:
>
> Hi Francois,
>
>
>
> all Houdini projects so far have been rendered using Mantra. For our type
> of work we’ve found it performing very well in comparison with Arnold.
> Here’s are some of my day to day time savers:
>
>
>
> *distributed rendering*
>
> being able to use the farm on a single frame during lighting is great
>
> *artist friendly lights*
>
> I have my shortcomings with Arnolds lights, mainly either controlling the
> spread on area lights or texturing spots to get realistic specs
>
> *mouse cursor bucket picking*
>
> sounds trivial, saves me so much time
>
> *IPR window shader picking*
>
> ctrl clicking in the render view brings up the properties of that pixels
> shader. click -> adjust -> done.
>
>
>
> That being said, we’re keeping an eye on HtoA and I try to set up new
> projects with Arnold as well and run a comparison.
>
>
>
>
>
>
>
> On Aug 19, 2015, at 16:39, Francois Lord <[email protected]> wrote:
>
>
>
> Hi Andy.
>
> Did you move to Mantra, or stayed with Arnold?
>
> Softimage crashing too often in lookdev is the #1 reason why I'm actively
> looking elsewhere.
>
> On 19-Aug-15 10:35, Andy Goehler wrote:
>
> We at Fiftyeight moved on from Softimage to Houdini for scene assembly and
> rendering. While Houdini’s offerings may not be the designed/perfect pass
> system currently, we’ve managed to adjust to a level of comfort. Shading
> and lighting productivity has gone way up. Houdini has proven to be very
> stable during shading and lighting, contrary to my frustration with Soft
> crashing unacceptably often.
>
> We were not looking for the best solution currently available either, we
> were looking for a platform to build upon. And are very happy with Side
> Effects as a software vendor. Licensing, Bugs reports and fixes, feature
> requests and implementation and daily builds make us a satisfied customer.
>
> Andy
>
>
>
>
>
>
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