Pretty sure that applies also to Mantra renders. But, most places have a
smaller pool of engine licenses and export all frames to .ass or .ifd for
rendering. Since export times are usually shorter than render times, it
works out quite efficiently. But yeah, definitely another expense to
consider.


On Thu, Aug 20, 2015 at 11:53 AM, Mike Donovan <[email protected]>
wrote:

>  One thing that is a bummer with HTOA is that you will need to purchase a
> Houdini Engine license for every node on your farm unless all the geometry
> creation is done before rendering.
>
>
>
> This cost be quite steep … essentially a $500 additional cost to each
> Arnold license.
>
>
>

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