To "bounce" on what Graham wrote, I'd like also to add that I'm staying completly out of next (whatever it will be) Autodesk product. I don't know if there are still many very stubborn people like me. My feelings are the same as a greek vs Goldman sachs...
On Thu, Aug 20, 2015 at 4:59 PM, Christopher Crouzet < [email protected]> wrote: > Yes, you can! > > http://www.sidefx.com/docs/houdini14.0/nodes/shop/vm_geo_file > > > On 20 August 2015 at 21:46, Francois Lord <[email protected]> wrote: > >> What about disk space? >> Can you, in Mantra, reference alembic deforming geometry directly so it >> doesn't have to be part of the ifd file at each frame? >> >> >> On 2015-08-20 10:40, Sandy Sutherland wrote: >> >> At Sunrise we had 5 IFD generating machines (Engine lics), and I wrote a >> tool to submit renders from Houdini to RR that had the main render job wait >> for the IFD job to finish, before starting - easy to do. The IFD >> generating was pretty quick, so we did not really have machines waiting to >> render. >> >> On Thu, Aug 20, 2015 at 3:30 PM, Ciaran Moloney <[email protected] >> > wrote: >> >>> Pretty sure that applies also to Mantra renders. But, most places have a >>> smaller pool of engine licenses and export all frames to .ass or .ifd for >>> rendering. Since export times are usually shorter than render times, it >>> works out quite efficiently. But yeah, definitely another expense to >>> consider. >>> >>> >>> On Thu, Aug 20, 2015 at 11:53 AM, Mike Donovan < >>> <[email protected]>[email protected]> wrote: >>> >>>> One thing that is a bummer with HTOA is that you will need to purchase >>>> a Houdini Engine license for every node on your farm unless all the >>>> geometry creation is done before rendering. >>>> >>>> >>>> >>>> This cost be quite steep … essentially a $500 additional cost to each >>>> Arnold license. >>>> >>>> >>>> >>> >>> >> >> > > > -- > Christopher Crouzet > *http://christophercrouzet.com* <http://christophercrouzet.com> > >

