To "bounce" on what Graham wrote, I'd like also to add that I'm staying
completly out of next (whatever it will be) Autodesk product.
I don't know if there are still many very stubborn people like me. My
feelings are the same as a greek vs Goldman sachs...

On Thu, Aug 20, 2015 at 4:59 PM, Christopher Crouzet <
[email protected]> wrote:

> Yes, you can!
>
> http://www.sidefx.com/docs/houdini14.0/nodes/shop/vm_geo_file
>
>
> On 20 August 2015 at 21:46, Francois Lord <[email protected]> wrote:
>
>> What about disk space?
>> Can you, in Mantra, reference alembic deforming geometry directly so it
>> doesn't have to be part of the ifd file at each frame?
>>
>>
>> On 2015-08-20 10:40, Sandy Sutherland wrote:
>>
>> At Sunrise we had 5 IFD generating machines (Engine lics), and I wrote a
>> tool to submit renders from Houdini to RR that had the main render job wait
>> for the IFD job to finish, before starting - easy to do.  The IFD
>> generating was pretty quick, so we did not really have machines waiting to
>> render.
>>
>> On Thu, Aug 20, 2015 at 3:30 PM, Ciaran Moloney <[email protected]
>> > wrote:
>>
>>> Pretty sure that applies also to Mantra renders. But, most places have a
>>> smaller pool of engine licenses and export all frames to .ass or .ifd for
>>> rendering. Since export times are usually shorter than render times, it
>>> works out quite efficiently. But yeah, definitely another expense to
>>> consider.
>>>
>>>
>>> On Thu, Aug 20, 2015 at 11:53 AM, Mike Donovan <
>>> <[email protected]>[email protected]> wrote:
>>>
>>>>  One thing that is a bummer with HTOA is that you will need to purchase
>>>> a Houdini Engine license for every node on your farm unless all the
>>>> geometry creation is done before rendering.
>>>>
>>>>
>>>>
>>>> This cost be quite steep … essentially a $500 additional cost to each
>>>> Arnold license.
>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>
>
> --
> Christopher Crouzet
> *http://christophercrouzet.com* <http://christophercrouzet.com>
>
>

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