I have that scene file but it is too big to attach - 172 MB. Archived with
winrar it is still 48 MB. Do you have some sort of ftp where I could upload it
for you?
Cheers, Klaus
----Ursprüngliche Nachricht----
Von : [email protected]
Datum : 11/09/2015 - 20:36 (GMT)
An : [email protected]
Betreff : Re: For each ?
The 2nd reality is really impressive, but yep links are dead.
Chris if you have any idea ?
On Fri, Sep 11, 2015 at 8:29 PM, Adam Sale <[email protected]> wrote:
Didn't Chris Marshall do some sort of Quick Brick or stone wall compound a
while back?
On Fri, Sep 11, 2015 at 9:40 AM, Rares Halmagean <[email protected]> wrote:
Maybe you could ice model some instanced stone bricks over your castle. Here's
a video showing a tool that does just that; https://vimeo.com/69068732.
The link to the example scene is broken unfortunately. You can make out the ice
tree though, hopefully to be able to build your own version somehow. For
myself, I would export my castle in zbrush and extract individual bricks using
a good texture as mask.
-Rares
On September 11, 2015 at 4:09 AM Olivier Jeannel <[email protected]> wrote:
Hi gang,
I'm working on a project that involves a lot of brick wall construction. I'm
building castles !
I was wondering if someone had a method to cut a grid in an irregular way. A
bit like an old castle wall with his squarred stones having different size.
I've tried some implosia setup having nice enough result, but it only function
with closed polymesh like "cubes".
I'm looking for a more elegant wait to divide / split polygons once or twice
with a random value.
So I thought (this morning) maybe the Houdini For Each primitive (+stamp) could
be ported to Ice.
I was wondering if someone has already tried this.