LOL !

On Wed, Nov 4, 2015 at 5:43 PM, Gerbrand Nel <[email protected]> wrote:

> Agreed...
> Rather watch this.
> https://www.youtube.com/watch?v=KmtzQCSh6xk
> It makes more sense.
> G
>
> On 04/11/2015 18:13, Sebastien Sterling wrote:
>
> This is actually quite sickening to watch, but cheers Francois, at least
> we know what we are dealing with.
>
> On 4 November 2015 at 15:46, Francois Lord <[email protected]> wrote:
>
>> Does this help?
>> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b
>>
>>
>> On 2015-11-04 09:34, Byron Nash wrote:
>>
>>> I'm trying to get some objects zero-ed out in Maya but keep running into
>>> what I assume is a paradigm difference between how Maya and Soft handle
>>> center points and transforms. In Soft, I can move the center/pivot and it
>>> will change the transform values. So, I can reset the center to be in the
>>> middle of the geometry and then zero the position to get the object to snap
>>> back to the world center or parent center. In Maya, moving the pivot does
>>> not seem to change the transform of the object when you move the pivot. So
>>> I can't then zero the values and get the objects to return to zero.
>>> Sometimes, the object and it's center are clearly NOT at zero but that's
>>> what the values say. There are some Local Space/World space values in the
>>> attribute editor, but I can't figure out how to get things reset properly.
>>>
>>> Any help from a Softimage perspective is appreciated.
>>>
>>
>>
>
>

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