LOL ! On Wed, Nov 4, 2015 at 5:43 PM, Gerbrand Nel <[email protected]> wrote:
> Agreed... > Rather watch this. > https://www.youtube.com/watch?v=KmtzQCSh6xk > It makes more sense. > G > > On 04/11/2015 18:13, Sebastien Sterling wrote: > > This is actually quite sickening to watch, but cheers Francois, at least > we know what we are dealing with. > > On 4 November 2015 at 15:46, Francois Lord <[email protected]> wrote: > >> Does this help? >> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b >> >> >> On 2015-11-04 09:34, Byron Nash wrote: >> >>> I'm trying to get some objects zero-ed out in Maya but keep running into >>> what I assume is a paradigm difference between how Maya and Soft handle >>> center points and transforms. In Soft, I can move the center/pivot and it >>> will change the transform values. So, I can reset the center to be in the >>> middle of the geometry and then zero the position to get the object to snap >>> back to the world center or parent center. In Maya, moving the pivot does >>> not seem to change the transform of the object when you move the pivot. So >>> I can't then zero the values and get the objects to return to zero. >>> Sometimes, the object and it's center are clearly NOT at zero but that's >>> what the values say. There are some Local Space/World space values in the >>> attribute editor, but I can't figure out how to get things reset properly. >>> >>> Any help from a Softimage perspective is appreciated. >>> >> >> > >

