In Maya-land, 10 clicks or so to get something done *is* "simple."
On Thu, Jan 14, 2016 at 6:37 AM, Oliver Weingarten <[email protected]> wrote: > OMG, really? I just watched that video and saw that "workaround" is > officially shown without any shame?? Around 10 steps to change the > "center", really?? It leaves me speechless and angry again, that this > "industry standard" survived and Soft got doomed. A shame.... > > > > Am 14.01.2016 um 11:31 schrieb Ognjen Vukovic: > > No, but i am sure somebody is working on a script as we speak. > > On Wed, Jan 13, 2016 at 11:26 PM, Ed Schiffer <[email protected]> > wrote: > >> isn't there a plugin to facilitate all these transforms already?!? >> >> On 6 November 2015 at 18:22, Pierre Schiller < >> <[email protected]>[email protected]> wrote: >> >>> HHAHAHHAHAHA. "twice after every crash", it "crashed me" hahhahhahahha. >>> >>> On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel < <[email protected]> >>> [email protected]> wrote: >>> >>>> When I'm forced to work in maya, I make a point to watch that video at >>>> least once every morning, and twice after every crash.. it keeps me insane >>>> ;) which is perfect for working in maya >>>> G >>>> >>>> On 06/11/2015 09:50, Christian Keller wrote: >>>> >>>> That explains a lot ;) >>>> >>>> -- >>>> Christian Keller >>>> Visual effects|direction >>>> m +49 179 69 36 248 <%2B49%20179%2069%2036%20248> >>>> >>>> [email protected] >>>> Vimeo.com/channels/96149 <http://vimeo.com/channels/96149> >>>> >>>> Am 04.11.2015 um 17:43 schrieb Gerbrand Nel < <[email protected]> >>>> [email protected]>: >>>> >>>> Agreed... >>>> Rather watch this. >>>> https://www.youtube.com/watch?v=KmtzQCSh6xk >>>> It makes more sense. >>>> G >>>> On 04/11/2015 18:13, Sebastien Sterling wrote: >>>> >>>> This is actually quite sickening to watch, but cheers Francois, at >>>> least we know what we are dealing with. >>>> >>>> On 4 November 2015 at 15:46, Francois Lord < <[email protected]> >>>> [email protected]> wrote: >>>> >>>>> Does this help? >>>>> <https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b> >>>>> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b >>>>> >>>>> >>>>> On 2015-11-04 09:34, Byron Nash wrote: >>>>> >>>>>> I'm trying to get some objects zero-ed out in Maya but keep running >>>>>> into what I assume is a paradigm difference between how Maya and Soft >>>>>> handle center points and transforms. In Soft, I can move the center/pivot >>>>>> and it will change the transform values. So, I can reset the center to be >>>>>> in the middle of the geometry and then zero the position to get the >>>>>> object >>>>>> to snap back to the world center or parent center. In Maya, moving the >>>>>> pivot does not seem to change the transform of the object when you move >>>>>> the >>>>>> pivot. So I can't then zero the values and get the objects to return to >>>>>> zero. Sometimes, the object and it's center are clearly NOT at zero but >>>>>> that's what the values say. There are some Local Space/World space values >>>>>> in the attribute editor, but I can't figure out how to get things reset >>>>>> properly. >>>>>> >>>>>> Any help from a Softimage perspective is appreciated. >>>>>> >>>>> >>>>> >>>> >>>> >>>> >>> >>> >>> -- >>> Portfolio 2013 <http://be.net/3dcinetv> >>> Cinema & TV production >>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>> >> >> >> >> -- >> www.edschiffer.com >> > > >

