In Maya-land, 10 clicks or so to get something done *is* "simple."



On Thu, Jan 14, 2016 at 6:37 AM, Oliver Weingarten <[email protected]>
wrote:

> OMG,  really? I just watched that video and saw that "workaround" is
> officially shown without any shame?? Around 10 steps to change the
> "center", really??  It leaves me speechless and angry again, that this
> "industry standard" survived and Soft got doomed. A shame....
>
>
>
> Am 14.01.2016 um 11:31 schrieb Ognjen Vukovic:
>
> No, but i am sure somebody is working on a script as we speak.
>
> On Wed, Jan 13, 2016 at 11:26 PM, Ed Schiffer <[email protected]>
> wrote:
>
>> isn't there a plugin to facilitate all these transforms already?!?
>>
>> On 6 November 2015 at 18:22, Pierre Schiller <
>> <[email protected]>[email protected]> wrote:
>>
>>> HHAHAHHAHAHA. "twice after every crash", it "crashed me" hahhahhahahha.
>>>
>>> On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel < <[email protected]>
>>> [email protected]> wrote:
>>>
>>>> When I'm forced to work in maya, I make a point to watch that video at
>>>> least once every morning, and twice after every crash.. it keeps me insane
>>>> ;)  which is perfect for working in maya
>>>> G
>>>>
>>>> On 06/11/2015 09:50, Christian Keller wrote:
>>>>
>>>> That explains a lot ;)
>>>>
>>>> --
>>>> Christian Keller
>>>> Visual effects|direction
>>>> m  +49 179 69 36 248 <%2B49%20179%2069%2036%20248>
>>>>
>>>> [email protected]
>>>> Vimeo.com/channels/96149 <http://vimeo.com/channels/96149>
>>>>
>>>> Am 04.11.2015 um 17:43 schrieb Gerbrand Nel < <[email protected]>
>>>> [email protected]>:
>>>>
>>>> Agreed...
>>>> Rather watch this.
>>>> https://www.youtube.com/watch?v=KmtzQCSh6xk
>>>> It makes more sense.
>>>> G
>>>> On 04/11/2015 18:13, Sebastien Sterling wrote:
>>>>
>>>> This is actually quite sickening to watch, but cheers Francois, at
>>>> least we know what we are dealing with.
>>>>
>>>> On 4 November 2015 at 15:46, Francois Lord < <[email protected]>
>>>> [email protected]> wrote:
>>>>
>>>>> Does this help?
>>>>> <https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b>
>>>>> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b
>>>>>
>>>>>
>>>>> On 2015-11-04 09:34, Byron Nash wrote:
>>>>>
>>>>>> I'm trying to get some objects zero-ed out in Maya but keep running
>>>>>> into what I assume is a paradigm difference between how Maya and Soft
>>>>>> handle center points and transforms. In Soft, I can move the center/pivot
>>>>>> and it will change the transform values. So, I can reset the center to be
>>>>>> in the middle of the geometry and then zero the position to get the 
>>>>>> object
>>>>>> to snap back to the world center or parent center. In Maya, moving the
>>>>>> pivot does not seem to change the transform of the object when you move 
>>>>>> the
>>>>>> pivot. So I can't then zero the values and get the objects to return to
>>>>>> zero. Sometimes, the object and it's center are clearly NOT at zero but
>>>>>> that's what the values say. There are some Local Space/World space values
>>>>>> in the attribute editor, but I can't figure out how to get things reset
>>>>>> properly.
>>>>>>
>>>>>> Any help from a Softimage perspective is appreciated.
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> Portfolio 2013 <http://be.net/3dcinetv>
>>> Cinema & TV production
>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>
>>
>>
>>
>> --
>> www.edschiffer.com
>>
>
>
>

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