OMG, really? I just watched that video and saw that "workaround" is officially shown without any shame?? Around 10 steps to change the "center", really?? It leaves me speechless and angry again, that this "industry standard" survived and Soft got doomed. A shame....

Am 14.01.2016 um 11:31 schrieb Ognjen Vukovic:
No, but i am sure somebody is working on a script as we speak.

On Wed, Jan 13, 2016 at 11:26 PM, Ed Schiffer <edschif...@gmail.com <mailto:edschif...@gmail.com>> wrote:

    isn't there a plugin to facilitate all these transforms already?!?

    On 6 November 2015 at 18:22, Pierre Schiller
    <activemotionpictu...@gmail.com
    <mailto:activemotionpictu...@gmail.com>> wrote:

        HHAHAHHAHAHA. "twice after every crash", it "crashed me"
        hahhahhahahha.

        On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel
        <nagv...@gmail.com <mailto:nagv...@gmail.com>> wrote:

            When I'm forced to work in maya, I make a point to watch
            that video at least once every morning, and twice after
            every crash.. it keeps me insane ;) which is perfect for
            working in maya
            G

            On 06/11/2015 09:50, Christian Keller wrote:
            That explains a lot ;)

-- Christian Keller
            Visual effects|direction
            m +49 179 69 36 248 <tel:%2B49%20179%2069%2036%20248>

            chris3...@me.com <mailto:chris3...@me.com>
            Vimeo.com/channels/96149 <http://vimeo.com/channels/96149>

            Am 04.11.2015 um 17:43 schrieb Gerbrand Nel
            <nagv...@gmail.com <mailto:nagv...@gmail.com>>:

            Agreed...
            Rather watch this.
            https://www.youtube.com/watch?v=KmtzQCSh6xk
            It makes more sense.
            G
            On 04/11/2015 18:13, Sebastien Sterling wrote:
            This is actually quite sickening to watch, but cheers
            Francois, at least we know what we are dealing with.

            On 4 November 2015 at 15:46, Francois Lord
            <flordli...@gmail.com <mailto:flordli...@gmail.com>> wrote:

                Does this help?
                
https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b



                On 2015-11-04 09:34, Byron Nash wrote:

                    I'm trying to get some objects zero-ed out in
                    Maya but keep running into what I assume is a
                    paradigm difference between how Maya and Soft
                    handle center points and transforms. In Soft, I
                    can move the center/pivot and it will change
                    the transform values. So, I can reset the
                    center to be in the middle of the geometry and
                    then zero the position to get the object to
                    snap back to the world center or parent center.
                    In Maya, moving the pivot does not seem to
                    change the transform of the object when you
                    move the pivot. So I can't then zero the values
                    and get the objects to return to zero.
                    Sometimes, the object and it's center are
                    clearly NOT at zero but that's what the values
                    say. There are some Local Space/World space
                    values in the attribute editor, but I can't
                    figure out how to get things reset properly.

                    Any help from a Softimage perspective is
                    appreciated.








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