OMG, really? I just watched that video and saw that "workaround" is
officially shown without any shame?? Around 10 steps to change the
"center", really?? It leaves me speechless and angry again, that this
"industry standard" survived and Soft got doomed. A shame....
Am 14.01.2016 um 11:31 schrieb Ognjen Vukovic:
No, but i am sure somebody is working on a script as we speak.
On Wed, Jan 13, 2016 at 11:26 PM, Ed Schiffer <edschif...@gmail.com
<mailto:edschif...@gmail.com>> wrote:
isn't there a plugin to facilitate all these transforms already?!?
On 6 November 2015 at 18:22, Pierre Schiller
<activemotionpictu...@gmail.com
<mailto:activemotionpictu...@gmail.com>> wrote:
HHAHAHHAHAHA. "twice after every crash", it "crashed me"
hahhahhahahha.
On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel
<nagv...@gmail.com <mailto:nagv...@gmail.com>> wrote:
When I'm forced to work in maya, I make a point to watch
that video at least once every morning, and twice after
every crash.. it keeps me insane ;) which is perfect for
working in maya
G
On 06/11/2015 09:50, Christian Keller wrote:
That explains a lot ;)
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Visual effects|direction
m +49 179 69 36 248 <tel:%2B49%20179%2069%2036%20248>
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Am 04.11.2015 um 17:43 schrieb Gerbrand Nel
<nagv...@gmail.com <mailto:nagv...@gmail.com>>:
Agreed...
Rather watch this.
https://www.youtube.com/watch?v=KmtzQCSh6xk
It makes more sense.
G
On 04/11/2015 18:13, Sebastien Sterling wrote:
This is actually quite sickening to watch, but cheers
Francois, at least we know what we are dealing with.
On 4 November 2015 at 15:46, Francois Lord
<flordli...@gmail.com <mailto:flordli...@gmail.com>> wrote:
Does this help?
https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b
On 2015-11-04 09:34, Byron Nash wrote:
I'm trying to get some objects zero-ed out in
Maya but keep running into what I assume is a
paradigm difference between how Maya and Soft
handle center points and transforms. In Soft, I
can move the center/pivot and it will change
the transform values. So, I can reset the
center to be in the middle of the geometry and
then zero the position to get the object to
snap back to the world center or parent center.
In Maya, moving the pivot does not seem to
change the transform of the object when you
move the pivot. So I can't then zero the values
and get the objects to return to zero.
Sometimes, the object and it's center are
clearly NOT at zero but that's what the values
say. There are some Local Space/World space
values in the attribute editor, but I can't
figure out how to get things reset properly.
Any help from a Softimage perspective is
appreciated.
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