No, but i am sure somebody is working on a script as we speak. On Wed, Jan 13, 2016 at 11:26 PM, Ed Schiffer <[email protected]> wrote:
> isn't there a plugin to facilitate all these transforms already?!? > > On 6 November 2015 at 18:22, Pierre Schiller < > [email protected]> wrote: > >> HHAHAHHAHAHA. "twice after every crash", it "crashed me" hahhahhahahha. >> >> On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel <[email protected]> wrote: >> >>> When I'm forced to work in maya, I make a point to watch that video at >>> least once every morning, and twice after every crash.. it keeps me insane >>> ;) which is perfect for working in maya >>> G >>> >>> On 06/11/2015 09:50, Christian Keller wrote: >>> >>> That explains a lot ;) >>> >>> -- >>> Christian Keller >>> Visual effects|direction >>> m +49 179 69 36 248 >>> >>> [email protected] >>> Vimeo.com/channels/96149 <http://vimeo.com/channels/96149> >>> >>> Am 04.11.2015 um 17:43 schrieb Gerbrand Nel < <[email protected]> >>> [email protected]>: >>> >>> Agreed... >>> Rather watch this. >>> https://www.youtube.com/watch?v=KmtzQCSh6xk >>> It makes more sense. >>> G >>> On 04/11/2015 18:13, Sebastien Sterling wrote: >>> >>> This is actually quite sickening to watch, but cheers Francois, at least >>> we know what we are dealing with. >>> >>> On 4 November 2015 at 15:46, Francois Lord < <[email protected]> >>> [email protected]> wrote: >>> >>>> Does this help? >>>> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b >>>> >>>> >>>> On 2015-11-04 09:34, Byron Nash wrote: >>>> >>>>> I'm trying to get some objects zero-ed out in Maya but keep running >>>>> into what I assume is a paradigm difference between how Maya and Soft >>>>> handle center points and transforms. In Soft, I can move the center/pivot >>>>> and it will change the transform values. So, I can reset the center to be >>>>> in the middle of the geometry and then zero the position to get the object >>>>> to snap back to the world center or parent center. In Maya, moving the >>>>> pivot does not seem to change the transform of the object when you move >>>>> the >>>>> pivot. So I can't then zero the values and get the objects to return to >>>>> zero. Sometimes, the object and it's center are clearly NOT at zero but >>>>> that's what the values say. There are some Local Space/World space values >>>>> in the attribute editor, but I can't figure out how to get things reset >>>>> properly. >>>>> >>>>> Any help from a Softimage perspective is appreciated. >>>>> >>>> >>>> >>> >>> >>> >> >> >> -- >> Portfolio 2013 <http://be.net/3dcinetv> >> Cinema & TV production >> Video Reel <https://vimeo.com/3dcinetv/reel2012> >> > > > > -- > www.edschiffer.com >

