No, but i am sure somebody is working on a script as we speak.

On Wed, Jan 13, 2016 at 11:26 PM, Ed Schiffer <[email protected]> wrote:

> isn't there a plugin to facilitate all these transforms already?!?
>
> On 6 November 2015 at 18:22, Pierre Schiller <
> [email protected]> wrote:
>
>> HHAHAHHAHAHA. "twice after every crash", it "crashed me" hahhahhahahha.
>>
>> On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel <[email protected]> wrote:
>>
>>> When I'm forced to work in maya, I make a point to watch that video at
>>> least once every morning, and twice after every crash.. it keeps me insane
>>> ;)  which is perfect for working in maya
>>> G
>>>
>>> On 06/11/2015 09:50, Christian Keller wrote:
>>>
>>> That explains a lot ;)
>>>
>>> --
>>> Christian Keller
>>> Visual effects|direction
>>> m  +49 179 69 36 248
>>>
>>> [email protected]
>>> Vimeo.com/channels/96149 <http://vimeo.com/channels/96149>
>>>
>>> Am 04.11.2015 um 17:43 schrieb Gerbrand Nel < <[email protected]>
>>> [email protected]>:
>>>
>>> Agreed...
>>> Rather watch this.
>>> https://www.youtube.com/watch?v=KmtzQCSh6xk
>>> It makes more sense.
>>> G
>>> On 04/11/2015 18:13, Sebastien Sterling wrote:
>>>
>>> This is actually quite sickening to watch, but cheers Francois, at least
>>> we know what we are dealing with.
>>>
>>> On 4 November 2015 at 15:46, Francois Lord < <[email protected]>
>>> [email protected]> wrote:
>>>
>>>> Does this help?
>>>> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b
>>>>
>>>>
>>>> On 2015-11-04 09:34, Byron Nash wrote:
>>>>
>>>>> I'm trying to get some objects zero-ed out in Maya but keep running
>>>>> into what I assume is a paradigm difference between how Maya and Soft
>>>>> handle center points and transforms. In Soft, I can move the center/pivot
>>>>> and it will change the transform values. So, I can reset the center to be
>>>>> in the middle of the geometry and then zero the position to get the object
>>>>> to snap back to the world center or parent center. In Maya, moving the
>>>>> pivot does not seem to change the transform of the object when you move 
>>>>> the
>>>>> pivot. So I can't then zero the values and get the objects to return to
>>>>> zero. Sometimes, the object and it's center are clearly NOT at zero but
>>>>> that's what the values say. There are some Local Space/World space values
>>>>> in the attribute editor, but I can't figure out how to get things reset
>>>>> properly.
>>>>>
>>>>> Any help from a Softimage perspective is appreciated.
>>>>>
>>>>
>>>>
>>>
>>>
>>>
>>
>>
>> --
>> Portfolio 2013 <http://be.net/3dcinetv>
>> Cinema & TV production
>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>
>
>
>
> --
> www.edschiffer.com
>

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