That explains a lot ;)

--
Christian Keller 
Visual effects|direction
m  +49 179 69 36 248

[email protected]
Vimeo.com/channels/96149

> Am 04.11.2015 um 17:43 schrieb Gerbrand Nel <[email protected]>:
> 
> Agreed...
> Rather watch this.
> https://www.youtube.com/watch?v=KmtzQCSh6xk
> It makes more sense.
> G
>> On 04/11/2015 18:13, Sebastien Sterling wrote:
>> This is actually quite sickening to watch, but cheers Francois, at least we 
>> know what we are dealing with.
>> 
>>> On 4 November 2015 at 15:46, Francois Lord <[email protected]> wrote:
>>> Does this help?
>>> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b
>>> 
>>> 
>>>> On 2015-11-04 09:34, Byron Nash wrote:
>>>> I'm trying to get some objects zero-ed out in Maya but keep running into 
>>>> what I assume is a paradigm difference between how Maya and Soft handle 
>>>> center points and transforms. In Soft, I can move the center/pivot and it 
>>>> will change the transform values. So, I can reset the center to be in the 
>>>> middle of the geometry and then zero the position to get the object to 
>>>> snap back to the world center or parent center. In Maya, moving the pivot 
>>>> does not seem to change the transform of the object when you move the 
>>>> pivot. So I can't then zero the values and get the objects to return to 
>>>> zero. Sometimes, the object and it's center are clearly NOT at zero but 
>>>> that's what the values say. There are some Local Space/World space values 
>>>> in the attribute editor, but I can't figure out how to get things reset 
>>>> properly.
>>>> 
>>>> Any help from a Softimage perspective is appreciated.
> 

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