That explains a lot ;) -- Christian Keller Visual effects|direction m +49 179 69 36 248
[email protected] Vimeo.com/channels/96149 > Am 04.11.2015 um 17:43 schrieb Gerbrand Nel <[email protected]>: > > Agreed... > Rather watch this. > https://www.youtube.com/watch?v=KmtzQCSh6xk > It makes more sense. > G >> On 04/11/2015 18:13, Sebastien Sterling wrote: >> This is actually quite sickening to watch, but cheers Francois, at least we >> know what we are dealing with. >> >>> On 4 November 2015 at 15:46, Francois Lord <[email protected]> wrote: >>> Does this help? >>> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b >>> >>> >>>> On 2015-11-04 09:34, Byron Nash wrote: >>>> I'm trying to get some objects zero-ed out in Maya but keep running into >>>> what I assume is a paradigm difference between how Maya and Soft handle >>>> center points and transforms. In Soft, I can move the center/pivot and it >>>> will change the transform values. So, I can reset the center to be in the >>>> middle of the geometry and then zero the position to get the object to >>>> snap back to the world center or parent center. In Maya, moving the pivot >>>> does not seem to change the transform of the object when you move the >>>> pivot. So I can't then zero the values and get the objects to return to >>>> zero. Sometimes, the object and it's center are clearly NOT at zero but >>>> that's what the values say. There are some Local Space/World space values >>>> in the attribute editor, but I can't figure out how to get things reset >>>> properly. >>>> >>>> Any help from a Softimage perspective is appreciated. >

