You might be thinking of Dirk Bialluch’s Pivot Toolbox? http://www.lightstorm3d.com/ls3d/?page_id=192
-- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES II) Science Systems and Applications Inc. (SSAI) NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected] [mailto:[email protected]] On Behalf Of Ed Schiffer Sent: Wednesday, January 13, 2016 6:27 PM To: Softimage Mailing List Subject: Re: Please explain Maya pivot points to a Softimage thinker isn't there a plugin to facilitate all these transforms already?!? On 6 November 2015 at 18:22, Pierre Schiller <[email protected]<mailto:[email protected]>> wrote: HHAHAHHAHAHA. "twice after every crash", it "crashed me" hahhahhahahha. On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel <[email protected]<mailto:[email protected]>> wrote: When I'm forced to work in maya, I make a point to watch that video at least once every morning, and twice after every crash.. it keeps me insane ;) which is perfect for working in maya G On 06/11/2015 09:50, Christian Keller wrote: That explains a lot ;) -- Christian Keller Visual effects|direction m +49 179 69 36 248<tel:%2B49%20179%2069%2036%20248> [email protected]<mailto:[email protected]> Vimeo.com/channels/96149<http://vimeo.com/channels/96149> Am 04.11.2015 um 17:43 schrieb Gerbrand Nel <[email protected]<mailto:[email protected]>>: Agreed... Rather watch this. https://www.youtube.com/watch?v=KmtzQCSh6xk It makes more sense. G On 04/11/2015 18:13, Sebastien Sterling wrote: This is actually quite sickening to watch, but cheers Francois, at least we know what we are dealing with. On 4 November 2015 at 15:46, Francois Lord <[email protected]<mailto:[email protected]>> wrote: Does this help? https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b On 2015-11-04 09:34, Byron Nash wrote: I'm trying to get some objects zero-ed out in Maya but keep running into what I assume is a paradigm difference between how Maya and Soft handle center points and transforms. In Soft, I can move the center/pivot and it will change the transform values. So, I can reset the center to be in the middle of the geometry and then zero the position to get the object to snap back to the world center or parent center. In Maya, moving the pivot does not seem to change the transform of the object when you move the pivot. So I can't then zero the values and get the objects to return to zero. Sometimes, the object and it's center are clearly NOT at zero but that's what the values say. There are some Local Space/World space values in the attribute editor, but I can't figure out how to get things reset properly. Any help from a Softimage perspective is appreciated. -- Portfolio 2013<http://be.net/3dcinetv> Cinema & TV production Video Reel<https://vimeo.com/3dcinetv/reel2012> -- www.edschiffer.com<http://www.edschiffer.com>

