with Maya you workaround with Softimage you work
thanks again AD for your workarounds.... On Thu, Jan 14, 2016 at 1:29 PM, Ed Manning <[email protected]> wrote: > In Maya-land, 10 clicks or so to get something done *is* "simple." > > > > On Thu, Jan 14, 2016 at 6:37 AM, Oliver Weingarten <[email protected]> > wrote: > >> OMG, really? I just watched that video and saw that "workaround" is >> officially shown without any shame?? Around 10 steps to change the >> "center", really?? It leaves me speechless and angry again, that this >> "industry standard" survived and Soft got doomed. A shame.... >> >> >> >> Am 14.01.2016 um 11:31 schrieb Ognjen Vukovic: >> >> No, but i am sure somebody is working on a script as we speak. >> >> On Wed, Jan 13, 2016 at 11:26 PM, Ed Schiffer <[email protected]> >> wrote: >> >>> isn't there a plugin to facilitate all these transforms already?!? >>> >>> On 6 November 2015 at 18:22, Pierre Schiller < >>> <[email protected]>[email protected]> wrote: >>> >>>> HHAHAHHAHAHA. "twice after every crash", it "crashed me" hahhahhahahha. >>>> >>>> On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel < <[email protected]> >>>> [email protected]> wrote: >>>> >>>>> When I'm forced to work in maya, I make a point to watch that video at >>>>> least once every morning, and twice after every crash.. it keeps me insane >>>>> ;) which is perfect for working in maya >>>>> G >>>>> >>>>> On 06/11/2015 09:50, Christian Keller wrote: >>>>> >>>>> That explains a lot ;) >>>>> >>>>> -- >>>>> Christian Keller >>>>> Visual effects|direction >>>>> m +49 179 69 36 248 <%2B49%20179%2069%2036%20248> >>>>> >>>>> [email protected] >>>>> Vimeo.com/channels/96149 <http://vimeo.com/channels/96149> >>>>> >>>>> Am 04.11.2015 um 17:43 schrieb Gerbrand Nel < <[email protected]> >>>>> [email protected]>: >>>>> >>>>> Agreed... >>>>> Rather watch this. >>>>> https://www.youtube.com/watch?v=KmtzQCSh6xk >>>>> It makes more sense. >>>>> G >>>>> On 04/11/2015 18:13, Sebastien Sterling wrote: >>>>> >>>>> This is actually quite sickening to watch, but cheers Francois, at >>>>> least we know what we are dealing with. >>>>> >>>>> On 4 November 2015 at 15:46, Francois Lord < <[email protected]> >>>>> [email protected]> wrote: >>>>> >>>>>> Does this help? >>>>>> <https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b> >>>>>> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b >>>>>> >>>>>> >>>>>> On 2015-11-04 09:34, Byron Nash wrote: >>>>>> >>>>>>> I'm trying to get some objects zero-ed out in Maya but keep running >>>>>>> into what I assume is a paradigm difference between how Maya and Soft >>>>>>> handle center points and transforms. In Soft, I can move the >>>>>>> center/pivot >>>>>>> and it will change the transform values. So, I can reset the center to >>>>>>> be >>>>>>> in the middle of the geometry and then zero the position to get the >>>>>>> object >>>>>>> to snap back to the world center or parent center. In Maya, moving the >>>>>>> pivot does not seem to change the transform of the object when you move >>>>>>> the >>>>>>> pivot. So I can't then zero the values and get the objects to return to >>>>>>> zero. Sometimes, the object and it's center are clearly NOT at zero but >>>>>>> that's what the values say. There are some Local Space/World space >>>>>>> values >>>>>>> in the attribute editor, but I can't figure out how to get things reset >>>>>>> properly. >>>>>>> >>>>>>> Any help from a Softimage perspective is appreciated. >>>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> Portfolio 2013 <http://be.net/3dcinetv> >>>> Cinema & TV production >>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>> >>> >>> >>> >>> -- >>> www.edschiffer.com >>> >> >> >> >

