with Maya you workaround

with Softimage you work

thanks again AD for your workarounds....

On Thu, Jan 14, 2016 at 1:29 PM, Ed Manning <[email protected]> wrote:

> In Maya-land, 10 clicks or so to get something done *is* "simple."
>
>
>
> On Thu, Jan 14, 2016 at 6:37 AM, Oliver Weingarten <[email protected]>
> wrote:
>
>> OMG,  really? I just watched that video and saw that "workaround" is
>> officially shown without any shame?? Around 10 steps to change the
>> "center", really??  It leaves me speechless and angry again, that this
>> "industry standard" survived and Soft got doomed. A shame....
>>
>>
>>
>> Am 14.01.2016 um 11:31 schrieb Ognjen Vukovic:
>>
>> No, but i am sure somebody is working on a script as we speak.
>>
>> On Wed, Jan 13, 2016 at 11:26 PM, Ed Schiffer <[email protected]>
>> wrote:
>>
>>> isn't there a plugin to facilitate all these transforms already?!?
>>>
>>> On 6 November 2015 at 18:22, Pierre Schiller <
>>> <[email protected]>[email protected]> wrote:
>>>
>>>> HHAHAHHAHAHA. "twice after every crash", it "crashed me" hahhahhahahha.
>>>>
>>>> On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel < <[email protected]>
>>>> [email protected]> wrote:
>>>>
>>>>> When I'm forced to work in maya, I make a point to watch that video at
>>>>> least once every morning, and twice after every crash.. it keeps me insane
>>>>> ;)  which is perfect for working in maya
>>>>> G
>>>>>
>>>>> On 06/11/2015 09:50, Christian Keller wrote:
>>>>>
>>>>> That explains a lot ;)
>>>>>
>>>>> --
>>>>> Christian Keller
>>>>> Visual effects|direction
>>>>> m  +49 179 69 36 248 <%2B49%20179%2069%2036%20248>
>>>>>
>>>>> [email protected]
>>>>> Vimeo.com/channels/96149 <http://vimeo.com/channels/96149>
>>>>>
>>>>> Am 04.11.2015 um 17:43 schrieb Gerbrand Nel < <[email protected]>
>>>>> [email protected]>:
>>>>>
>>>>> Agreed...
>>>>> Rather watch this.
>>>>> https://www.youtube.com/watch?v=KmtzQCSh6xk
>>>>> It makes more sense.
>>>>> G
>>>>> On 04/11/2015 18:13, Sebastien Sterling wrote:
>>>>>
>>>>> This is actually quite sickening to watch, but cheers Francois, at
>>>>> least we know what we are dealing with.
>>>>>
>>>>> On 4 November 2015 at 15:46, Francois Lord < <[email protected]>
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Does this help?
>>>>>> <https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b>
>>>>>> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b
>>>>>>
>>>>>>
>>>>>> On 2015-11-04 09:34, Byron Nash wrote:
>>>>>>
>>>>>>> I'm trying to get some objects zero-ed out in Maya but keep running
>>>>>>> into what I assume is a paradigm difference between how Maya and Soft
>>>>>>> handle center points and transforms. In Soft, I can move the 
>>>>>>> center/pivot
>>>>>>> and it will change the transform values. So, I can reset the center to 
>>>>>>> be
>>>>>>> in the middle of the geometry and then zero the position to get the 
>>>>>>> object
>>>>>>> to snap back to the world center or parent center. In Maya, moving the
>>>>>>> pivot does not seem to change the transform of the object when you move 
>>>>>>> the
>>>>>>> pivot. So I can't then zero the values and get the objects to return to
>>>>>>> zero. Sometimes, the object and it's center are clearly NOT at zero but
>>>>>>> that's what the values say. There are some Local Space/World space 
>>>>>>> values
>>>>>>> in the attribute editor, but I can't figure out how to get things reset
>>>>>>> properly.
>>>>>>>
>>>>>>> Any help from a Softimage perspective is appreciated.
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>> Cinema & TV production
>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>
>>>
>>>
>>>
>>> --
>>> www.edschiffer.com
>>>
>>
>>
>>
>

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