Thanks for the reply Eugene, but wouldn't that create a 'dependency cycle' and reversing the direction along the curve isn't exactly neutralizing the motion at origin. It needs to be mirrored. I was able to do what I needed by hand with a lot of fiddling, I don't have it down to exact steps yet but I will soon... in the mean time I am going to try another suggestion by David Barosin...
On Thu, Jan 14, 2016 at 2:30 AM, Eugene Flormata <[email protected]> wrote: > why not put the world on a null > and put it reverse on a path constraint with the ship in the center origin? > > On Wed, Jan 13, 2016 at 6:10 PM, Steven Caron <[email protected]> wrote: > >> Hey Gang, >> >> Has anyone had to do something like this? Imagine a plane or a space ship >> shuttle with animation on it that is very far out, I need that >> curve/trajectory but need it a world origin and 'sliding' through the >> origin. The reverse of a path constraint... I would eventually make some >> effect that is then put back on that world space trajectory, thoughts? >> >> Thanks >> Steven >> >> PS double posted, sorry! >> > >

