Thanks for the reply Eugene, but wouldn't that create a 'dependency cycle'
and reversing the direction along the curve isn't exactly neutralizing the
motion at origin. It needs to be mirrored. I was able to do what I needed
by hand with a lot of fiddling, I don't have it down to exact steps yet but
I will soon... in the mean time I am going to try another suggestion by
David Barosin...

On Thu, Jan 14, 2016 at 2:30 AM, Eugene Flormata <[email protected]>
wrote:

> why not put the world on a null
> and put it reverse on a path constraint with the ship in the center origin?
>
> On Wed, Jan 13, 2016 at 6:10 PM, Steven Caron <[email protected]> wrote:
>
>> Hey Gang,
>>
>> Has anyone had to do something like this? Imagine a plane or a space ship
>> shuttle with animation on it that is very far out, I need that
>> curve/trajectory but need it a world origin and 'sliding' through the
>> origin. The reverse of a path constraint... I would eventually make some
>> effect that is then put back on that world space trajectory, thoughts?
>>
>> Thanks
>> Steven
>>
>> PS double posted, sorry!
>>
>
>

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