Hey guys
I might have mailed this to 3dpro earlier by mistake :)
Was suppose to be here, although 3dpro might not be the worst place to
ask these questions.
Anyway..
Really exited to be pitching on a vr project!!
The project would consist of a spherical stereo shoot for the mid and
far ground, and pre-rendered cg for the foreground.
My questions:
Does anyone know of a way to generate a rough point cloud of the
environment, from the two spherical images you get from shooting 360
stereo?
My guess is that this will help allot to place the cg into the
environments.
Has anyone used this rig, or know of something else in this price range ?
http://www.izugar.com/product/z6x3d.html
How big a problem is sync when shooting with multi gopros?
In the past I used whirligig, but with the new oculus runtime, I
switched to building my own vr player in unreal. What do you guys use to
publish vr content to clients?
Thanks
Gerbrand