So just to be clear, you want the plane/ship to stay at the origin while the 
rest of the scene moves around it?

Would it be good enough to parent a camera to the ship, or just use an object 
view, while you develop the effect?

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of Steven Caron
Sent: Thursday, January 14, 2016 2:03 PM
To: [email protected]
Subject: Re: Object motion converted to path animation but normalized at origin?

Thanks for the reply Eugene, but wouldn't that create a 'dependency cycle' and 
reversing the direction along the curve isn't exactly neutralizing the motion 
at origin. It needs to be mirrored. I was able to do what I needed by hand with 
a lot of fiddling, I don't have it down to exact steps yet but I will soon... 
in the mean time I am going to try another suggestion by David Barosin...

On Thu, Jan 14, 2016 at 2:30 AM, Eugene Flormata 
<[email protected]<mailto:[email protected]>> wrote:
why not put the world on a null
and put it reverse on a path constraint with the ship in the center origin?

On Wed, Jan 13, 2016 at 6:10 PM, Steven Caron 
<[email protected]<mailto:[email protected]>> wrote:
Hey Gang,

Has anyone had to do something like this? Imagine a plane or a space ship 
shuttle with animation on it that is very far out, I need that curve/trajectory 
but need it a world origin and 'sliding' through the origin. The reverse of a 
path constraint... I would eventually make some effect that is then put back on 
that world space trajectory, thoughts?

Thanks
Steven

PS double posted, sorry!


<<attachment: winmail.dat>>

Reply via email to