Not really, I have it working how I want now, I had come up with my own way
but also David Barosin on the SItoA list (I accidentally posted there) gave
me a simpler answer. Here is David's response...


> If the plane is on a curve, a hierarchy of 2 nulls could do it.
> The parent null is constrained to the plane. The child null is constrained
> to the curve.  Plot the child null's position.
> Remove the constraints from both nulls.
> Now constrain the curve to the child null and zero out the parent null's
> SRT.
> Hope that makes sense.



On Thu, Jan 14, 2016 at 11:37 AM, Grahame Fuller <
[email protected]> wrote:

> So just to be clear, you want the plane/ship to stay at the origin while
> the rest of the scene moves around it?
>
> Would it be good enough to parent a camera to the ship, or just use an
> object view, while you develop the effect?
>
> gray
>
>

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