Not really, I have it working how I want now, I had come up with my own way but also David Barosin on the SItoA list (I accidentally posted there) gave me a simpler answer. Here is David's response...
> If the plane is on a curve, a hierarchy of 2 nulls could do it. > The parent null is constrained to the plane. The child null is constrained > to the curve. Plot the child null's position. > Remove the constraints from both nulls. > Now constrain the curve to the child null and zero out the parent null's > SRT. > Hope that makes sense. On Thu, Jan 14, 2016 at 11:37 AM, Grahame Fuller < [email protected]> wrote: > So just to be clear, you want the plane/ship to stay at the origin while > the rest of the scene moves around it? > > Would it be good enough to parent a camera to the ship, or just use an > object view, while you develop the effect? > > gray > >

