I think you meant 1 frame per GPU. Yes, Deadline supports this, and RR also I believe.
DAN On Tue, Jan 19, 2016 at 12:40 PM, Artur Woźniak <[email protected]> wrote: > Thanks, > > I read Deadline can assign 2 gpu's per frame in redshift. > Is this correct? > > 2016-01-19 13:34 GMT+01:00 Gerbrand Nel <[email protected]>: > >> Are you using blender only, or other apps with blender? >> I ask because I'm always looking for ways to get my work into blender, to >> use cycles as my main render. >> At the moment I use mdd cache for animation with no topology change, and >> a script called meshfoot for things like liquids or other changing topology >> geo. >> Cameras are also a real pain, but I have a workaround for that from >> houdini. >> particles and volumes I still render in mantra. >> Cant wait for blender to get alembic and openVDB >> G >> >> >> On 19/01/2016 14:13, Doeke Wartena wrote: >> >> I switched to blender cause I like to complicate my life... >> So no redshift anymore which I really regret. I hope they will add >> Blender support some day but as the developers said, they are small on >> resources... >> >> 2016-01-19 10:25 GMT+01:00 Mirko Jankovic <[email protected]>: >> >>> It mostly come down to this... if frame is rather fast to render go with >>> 1` GPU per frame, if it takes a bit longer 2 per frame is sweet spot. Makes >>> not much sense to go over 2GPU per frame due to scaling. >>> 2 cards is almost 2x speed >>> 3 cards ~2.4x >>> 4 cards ~2.9x >>> If I recall some of the measuring we took. >>> But still 4 GPU per render node is good combo, less space taken, less >>> licences cost, less strain on network etc... >>> >>> On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris < <[email protected]> >>> [email protected]> wrote: >>> >>>> When I was at A Large Evil Corporation we replaced around 40 cpu nodes >>>> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around >>>> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per >>>> gpu. >>>> >>>> On 19 January 2016 at 00:39, Artur Woźniak < <[email protected]> >>>> [email protected]> wrote: >>>> >>>>> SO the question. >>>>> How do you setup your farm. Which is better? Multiple cards per frame >>>>> or a card per frame? >>>>> >>>>> Artur >>>>> >>>>> 2016-01-19 0:50 GMT+01:00 Tim Crowson < >>>>> <[email protected]>[email protected]>: >>>>> >>>>>> We're use a 'garden' really... about a dozen dedicated machines, most >>>>>> with 2xTitanX cards, and we have some workstations that can kick in if >>>>>> needed. You can get through a lot with far less than before. And if you >>>>>> need to upgrade, just pop in a different card. We went from dual 770s to >>>>>> dual TitanXs with zero hassle and the performance improvement was as >>>>>> expected: awesome. >>>>>> >>>>>> -Tim >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On 1/17/2016 11:38 AM, Graham Bell wrote: >>>>>> >>>>>> I'd really like us to look at Redshift but too embedded with Vray. >>>>>> Keeping an eye on the possible Max integration as that could turn heads. >>>>>> How big a farm are people using for Redshift, because we do a lot of >>>>>> rendering. >>>>>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < <[email protected]> >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Hi Morten, >>>>>>> >>>>>>> we're also on redshift here, and I've made another small studio to >>>>>>> switch too ( by showing a few frames and the corresponding render times >>>>>>> ).. >>>>>>> great stuff :) >>>>>>> >>>>>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < <[email protected]> >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Loooooove RS! Switched over after briefly playing with Vray and >>>>>>>> never looked back. It has been amazing so far. >>>>>>>> >>>>>>>> Kris >>>>>>>> >>>>>>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < >>>>>>>> <[email protected]>[email protected]> wrote: >>>>>>>> >>>>>>>>> I thought they mentioned having rendermaps in soft actually >>>>>>>>> working partially, they were just looking for a method on how to >>>>>>>>> implement >>>>>>>>> it across the board. >>>>>>>>> I could be completely wrong though. Either way i would like the >>>>>>>>> volumes more :), sorry baking guys. >>>>>>>>> >>>>>>>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < <[email protected]> >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> I'd say the timescale for rendermapping/baking will be months >>>>>>>>>> rather than weeks - seems like complex volume rendering will come >>>>>>>>>> before >>>>>>>>>> baking. >>>>>>>>>> >>>>>>>>>> On 8 January 2016 at 09:28, Ognjen Vukovic < <[email protected]> >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> It wasn't supported up till now, I think they will be >>>>>>>>>>> introducing it in the coming weeks. >>>>>>>>>>> >>>>>>>>>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling < >>>>>>>>>>> <[email protected]>[email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>>> sorry for the potentially silly question, but how is redshift >>>>>>>>>>>> with Rendermap? we use it extensively with MR, and would need >>>>>>>>>>>> redshift to >>>>>>>>>>>> have the same capability >>>>>>>>>>>> >>>>>>>>>>>> James, >>>>>>>>>>>> >>>>>>>>>>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy < >>>>>>>>>>>> <[email protected]>[email protected]> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Wow, it is quite impressive what an impact Redshift has made >>>>>>>>>>>>> already. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> I have done a fair amount of testing with Redshift too and >>>>>>>>>>>>> find on average scenes to be 5-10 times faster than Arnold with >>>>>>>>>>>>> comparable >>>>>>>>>>>>> quality, plus a number of things are simpler to set up the way >>>>>>>>>>>>> you want it, >>>>>>>>>>>>> in part because of the rapid feedback in the renderregion. I have >>>>>>>>>>>>> yet to >>>>>>>>>>>>> test it on really complex scenes, so that will be the next thing >>>>>>>>>>>>> to check. >>>>>>>>>>>>> I agree on a lack of shader support in certain parts, especially >>>>>>>>>>>>> compared >>>>>>>>>>>>> to Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so >>>>>>>>>>>>> responsive >>>>>>>>>>>>> :) >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> We will likely also incorporate it to some extent when it >>>>>>>>>>>>> supports vdb and volumetric rendering and see where it takes us. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> Morten >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" < >>>>>>>>>>>>> <[email protected]>[email protected]>: >>>>>>>>>>>>> >>>>>>>>>>>>> Softimage and Redshift. Best marriage ever! >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> I have 4 licenses. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> <http://www.matinai.com>www.matinai.com >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> -- >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> *Tim Crowson **Lead CG Artist* >>>>>> >>>>>> >>>>>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, >>>>>> Nashville, TN 37214 >>>>>> *Ph* 615.885.6801 | *Fax* 615.889.4768 | >>>>>> <http://www.magneticdreams.com>www.magneticdreams.com >>>>>> <[email protected]>[email protected] >>>>>> >>>>>> *Confidentiality Notice: This email, including attachments, is >>>>>> confidential and should not be used by anyone who is not the original >>>>>> intended recipient(s). If you have received this e-mail in error please >>>>>> inform the sender and delete it from your mailbox or any other storage >>>>>> mechanism. Magnetic Dreams, Inc cannot accept liability for any >>>>>> statements >>>>>> made which are clearly the sender's own and not expressly made on behalf >>>>>> of >>>>>> Magnetic Dreams, Inc or one of its agents.* >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> www.matinai.com >>>> >>> >>> >> >> >

