I think you meant 1 frame per GPU.  Yes, Deadline supports this, and RR
also I believe.

DAN

On Tue, Jan 19, 2016 at 12:40 PM, Artur Woźniak <[email protected]>
wrote:

> Thanks,
>
> I read Deadline can assign 2 gpu's per frame in redshift.
> Is this correct?
>
> 2016-01-19 13:34 GMT+01:00 Gerbrand Nel <[email protected]>:
>
>> Are you using blender only, or other apps with blender?
>> I ask because I'm always looking for ways to get my work into blender, to
>> use cycles as my main render.
>> At the moment I use mdd cache for animation with no topology change, and
>> a script called meshfoot for things like liquids or other changing topology
>> geo.
>> Cameras are also a real pain, but I have a workaround for that from
>> houdini.
>> particles and volumes I still render in mantra.
>> Cant wait for blender to get alembic and openVDB
>> G
>>
>>
>> On 19/01/2016 14:13, Doeke Wartena wrote:
>>
>> I switched to blender cause I like to complicate my life...
>> So no redshift anymore which I really regret. I hope they will add
>> Blender support some day but as the developers said, they are small on
>> resources...
>>
>> 2016-01-19 10:25 GMT+01:00 Mirko Jankovic <[email protected]>:
>>
>>> It mostly come down to this... if frame is rather fast to render go with
>>> 1` GPU per frame, if it takes a bit longer 2 per frame is sweet spot. Makes
>>> not much sense to go over 2GPU per frame due to scaling.
>>> 2 cards is almost 2x speed
>>> 3 cards ~2.4x
>>> 4 cards ~2.9x
>>> If I recall some of the measuring we took.
>>> But still 4 GPU per render node is good combo, less space taken, less
>>> licences cost, less strain on network etc...
>>>
>>> On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris < <[email protected]>
>>> [email protected]> wrote:
>>>
>>>> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
>>>> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
>>>> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
>>>> gpu.
>>>>
>>>> On 19 January 2016 at 00:39, Artur Woźniak < <[email protected]>
>>>> [email protected]> wrote:
>>>>
>>>>> SO the question.
>>>>> How do you setup your farm. Which is better? Multiple cards per frame
>>>>> or a card per frame?
>>>>>
>>>>> Artur
>>>>>
>>>>> 2016-01-19 0:50 GMT+01:00 Tim Crowson <
>>>>> <[email protected]>[email protected]>:
>>>>>
>>>>>> We're use a 'garden' really... about a dozen dedicated machines, most
>>>>>> with 2xTitanX cards, and we have some workstations that can kick in if
>>>>>> needed. You can get through a lot with far less than before. And if you
>>>>>> need to upgrade, just pop in a different card. We went from dual 770s to
>>>>>> dual TitanXs with zero hassle and the performance improvement was as
>>>>>> expected: awesome.
>>>>>>
>>>>>> -Tim
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>>>>>
>>>>>> I'd really like us to look at Redshift but too embedded with Vray.
>>>>>> Keeping an eye on the possible Max integration as that could turn heads.
>>>>>> How big a farm are people using for Redshift, because we do a lot of
>>>>>> rendering.
>>>>>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < <[email protected]>
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Hi Morten,
>>>>>>>
>>>>>>> we're also on redshift here, and I've made another small studio to
>>>>>>> switch too ( by showing a few frames and the corresponding render times 
>>>>>>> )..
>>>>>>> great stuff :)
>>>>>>>
>>>>>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < <[email protected]>
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Loooooove RS! Switched over after briefly playing with Vray and
>>>>>>>> never looked back. It has been amazing so far.
>>>>>>>>
>>>>>>>> Kris
>>>>>>>>
>>>>>>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic <
>>>>>>>> <[email protected]>[email protected]> wrote:
>>>>>>>>
>>>>>>>>> I thought they mentioned having rendermaps in soft actually
>>>>>>>>> working partially, they were just looking for a method on how to 
>>>>>>>>> implement
>>>>>>>>> it across the board.
>>>>>>>>> I could be completely wrong though. Either way i would like  the
>>>>>>>>> volumes more :), sorry baking guys.
>>>>>>>>>
>>>>>>>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < <[email protected]>
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> I'd say the timescale for rendermapping/baking will be months
>>>>>>>>>> rather than weeks - seems like complex volume rendering will come 
>>>>>>>>>> before
>>>>>>>>>> baking.
>>>>>>>>>>
>>>>>>>>>> On 8 January 2016 at 09:28, Ognjen Vukovic < <[email protected]>
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> It wasn't supported up till now, I think they will be
>>>>>>>>>>> introducing it in the coming weeks.
>>>>>>>>>>>
>>>>>>>>>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>>>>>>>>>>> <[email protected]>[email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> sorry for the potentially silly question, but how is redshift
>>>>>>>>>>>> with Rendermap? we use it extensively with MR, and would need 
>>>>>>>>>>>> redshift to
>>>>>>>>>>>> have the same capability
>>>>>>>>>>>>
>>>>>>>>>>>> James,
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>>>>>>>>>>>> <[email protected]>[email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Wow, it is quite impressive what an impact Redshift has made
>>>>>>>>>>>>> already.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> I have done a fair amount of testing with Redshift too and
>>>>>>>>>>>>> find on average scenes to be 5-10 times faster than Arnold with 
>>>>>>>>>>>>> comparable
>>>>>>>>>>>>> quality, plus a number of things are simpler to set up the way 
>>>>>>>>>>>>> you want it,
>>>>>>>>>>>>> in part because of the rapid feedback in the renderregion. I have 
>>>>>>>>>>>>> yet to
>>>>>>>>>>>>> test it on really complex scenes, so that will be the next thing 
>>>>>>>>>>>>> to check.
>>>>>>>>>>>>> I agree on a lack of shader support in certain parts, especially 
>>>>>>>>>>>>> compared
>>>>>>>>>>>>> to Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so 
>>>>>>>>>>>>> responsive
>>>>>>>>>>>>> :)
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> We will likely also incorporate it to some extent when it
>>>>>>>>>>>>> supports vdb and volumetric rendering and see where it takes us.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Morten
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
>>>>>>>>>>>>> <[email protected]>[email protected]>:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Softimage and Redshift.    Best marriage ever!
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> I have 4 licenses.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> <http://www.matinai.com>www.matinai.com
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> *Tim Crowson **Lead CG Artist*
>>>>>>
>>>>>>
>>>>>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101,
>>>>>> Nashville, TN 37214
>>>>>> *Ph*  615.885.6801 | *Fax*  615.889.4768 |
>>>>>> <http://www.magneticdreams.com>www.magneticdreams.com
>>>>>> <[email protected]>[email protected]
>>>>>>
>>>>>> *Confidentiality Notice: This email, including attachments, is
>>>>>> confidential and should not be used by anyone who is not the original
>>>>>> intended recipient(s). If you have received this e-mail in error please
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>>>>>> made which are clearly the sender's own and not expressly made on behalf 
>>>>>> of
>>>>>> Magnetic Dreams, Inc or one of its agents.*
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> www.matinai.com
>>>>
>>>
>>>
>>
>>
>

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