Are you using blender only, or other apps with blender?
I ask because I'm always looking for ways to get my work into blender, to use cycles as my main render. At the moment I use mdd cache for animation with no topology change, and a script called meshfoot for things like liquids or other changing topology geo.
Cameras are also a real pain, but I have a workaround for that from houdini.
particles and volumes I still render in mantra.
Cant wait for blender to get alembic and openVDB
G

On 19/01/2016 14:13, Doeke Wartena wrote:
I switched to blender cause I like to complicate my life...
So no redshift anymore which I really regret. I hope they will add Blender support some day but as the developers said, they are small on resources...

2016-01-19 10:25 GMT+01:00 Mirko Jankovic <[email protected] <mailto:[email protected]>>:

    It mostly come down to this... if frame is rather fast to render
    go with 1` GPU per frame, if it takes a bit longer 2 per frame is
    sweet spot. Makes not much sense to go over 2GPU per frame due to
    scaling.
    2 cards is almost 2x speed
    3 cards ~2.4x
    4 cards ~2.9x
    If I recall some of the measuring we took.
    But still 4 GPU per render node is good combo, less space taken,
    less licences cost, less strain on network etc...

    On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris <[email protected]
    <mailto:[email protected]>> wrote:

        When I was at A Large Evil Corporation we replaced around 40
        cpu nodes with 8 dual gpu nodes. With 2 cards the scaling is
        pretty good (around 1.85x). With 3 or 4 cards it would
        definitely be worth doing one frame per gpu.

        On 19 January 2016 at 00:39, Artur Woźniak
        <[email protected] <mailto:[email protected]>> wrote:

            SO the question.
            How do you setup your farm. Which is better? Multiple
            cards per frame or a card per frame?

            Artur

            2016-01-19 0:50 GMT+01:00 Tim Crowson
            <[email protected]
            <mailto:[email protected]>>:

                We're use a 'garden' really... about a dozen dedicated
                machines, most with 2xTitanX cards, and we have some
                workstations that can kick in if needed. You can get
                through a lot with far less than before. And if you
                need to upgrade, just pop in a different card. We went
                from dual 770s to dual TitanXs with zero hassle and
                the performance improvement was as expected: awesome.

                -Tim




                On 1/17/2016 11:38 AM, Graham Bell wrote:
                I'd really like us to look at Redshift but too
                embedded with Vray. Keeping an eye on the possible
                Max integration as that could turn heads.
                How big a farm are people using for Redshift, because
                we do a lot of rendering.
                On Fri, 15 Jan 2016 at 16:57, balazs kiss
                <[email protected] <mailto:[email protected]>> wrote:

                    Hi Morten,

                    we're also on redshift here, and I've made
                    another small studio to switch too ( by showing a
                    few frames and the corresponding render times )..
                    great stuff :)

                    On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel
                    <[email protected]
                    <mailto:[email protected]>> wrote:

                        Loooooove RS! Switched over after briefly
                        playing with Vray and never looked back. It
                        has been amazing so far.

                        Kris

                        On Fri, Jan 8, 2016 at 8:11 AM, Ognjen
                        Vukovic <[email protected]
                        <mailto:[email protected]>> wrote:

                            I thought they mentioned having
                            rendermaps in soft actually working
                            partially, they were just looking for a
                            method on how to implement it across the
                            board.
                            I could be completely wrong though.
                            Either way i would like  the volumes more
                            :), sorry baking guys.

                            On Fri, Jan 8, 2016 at 12:13 PM, Matt
                            Morris <[email protected]
                            <mailto:[email protected]>> wrote:

                                I'd say the timescale for
                                rendermapping/baking will be months
                                rather than weeks - seems like
                                complex volume rendering will come
                                before baking.

                                On 8 January 2016 at 09:28, Ognjen
                                Vukovic <[email protected]
                                <mailto:[email protected]>> wrote:

                                    It wasn't supported up till now,
                                    I think they will be introducing
                                    it in the coming weeks.

                                    On Fri, Jan 8, 2016 at 9:18 AM,
                                    James De Colling
                                    <[email protected]
                                    <mailto:[email protected]>>
                                    wrote:

                                        sorry for the potentially
                                        silly question, but how is
                                        redshift with Rendermap? we
                                        use it extensively with MR,
                                        and would need redshift to
                                        have the same capability

                                        James,

                                        On Fri, Jan 8, 2016 at 8:01
                                        PM, Morten Bartholdy
                                        <[email protected]
                                        <mailto:[email protected]>>
                                        wrote:

                                            Wow, it is quite
                                            impressive what an impact
                                            Redshift has made already.

                                            I have done a fair amount
                                            of testing with Redshift
                                            too and find on average
                                            scenes to be 5-10 times
                                            faster than Arnold with
                                            comparable quality, plus
                                            a number of things are
                                            simpler to set up the way
                                            you want it, in part
                                            because of the rapid
                                            feedback in the
                                            renderregion. I have yet
                                            to test it on really
                                            complex scenes, so that
                                            will be the next thing to
                                            check. I agree on a lack
                                            of shader support in
                                            certain parts, especially
                                            compared to Arnold/Sitoa,
                                            so it is reassuring that
                                            Burtnyk and Co are so
                                            responsive :)

                                            We will likely also
                                            incorporate it to some
                                            extent when it supports
                                            vdb and volumetric
                                            rendering and see where
                                            it takes us.

                                            Morten


                                            Den 5. januar 2016 kl.
                                            19:50 skrev "Emilio
                                            Hernández"
                                            <[email protected]
                                            <mailto:[email protected]>>:

                                                    Softimage and
                                                    Redshift. Best
                                                    marriage ever!

                                                    I have 4 licenses.







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