Are you using blender only, or other apps with blender?
I ask because I'm always looking for ways to get my work into blender,
to use cycles as my main render.
At the moment I use mdd cache for animation with no topology change, and
a script called meshfoot for things like liquids or other changing
topology geo.
Cameras are also a real pain, but I have a workaround for that from houdini.
particles and volumes I still render in mantra.
Cant wait for blender to get alembic and openVDB
G
On 19/01/2016 14:13, Doeke Wartena wrote:
I switched to blender cause I like to complicate my life...
So no redshift anymore which I really regret. I hope they will add
Blender support some day but as the developers said, they are small on
resources...
2016-01-19 10:25 GMT+01:00 Mirko Jankovic <[email protected]
<mailto:[email protected]>>:
It mostly come down to this... if frame is rather fast to render
go with 1` GPU per frame, if it takes a bit longer 2 per frame is
sweet spot. Makes not much sense to go over 2GPU per frame due to
scaling.
2 cards is almost 2x speed
3 cards ~2.4x
4 cards ~2.9x
If I recall some of the measuring we took.
But still 4 GPU per render node is good combo, less space taken,
less licences cost, less strain on network etc...
On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris <[email protected]
<mailto:[email protected]>> wrote:
When I was at A Large Evil Corporation we replaced around 40
cpu nodes with 8 dual gpu nodes. With 2 cards the scaling is
pretty good (around 1.85x). With 3 or 4 cards it would
definitely be worth doing one frame per gpu.
On 19 January 2016 at 00:39, Artur Woźniak
<[email protected] <mailto:[email protected]>> wrote:
SO the question.
How do you setup your farm. Which is better? Multiple
cards per frame or a card per frame?
Artur
2016-01-19 0:50 GMT+01:00 Tim Crowson
<[email protected]
<mailto:[email protected]>>:
We're use a 'garden' really... about a dozen dedicated
machines, most with 2xTitanX cards, and we have some
workstations that can kick in if needed. You can get
through a lot with far less than before. And if you
need to upgrade, just pop in a different card. We went
from dual 770s to dual TitanXs with zero hassle and
the performance improvement was as expected: awesome.
-Tim
On 1/17/2016 11:38 AM, Graham Bell wrote:
I'd really like us to look at Redshift but too
embedded with Vray. Keeping an eye on the possible
Max integration as that could turn heads.
How big a farm are people using for Redshift, because
we do a lot of rendering.
On Fri, 15 Jan 2016 at 16:57, balazs kiss
<[email protected] <mailto:[email protected]>> wrote:
Hi Morten,
we're also on redshift here, and I've made
another small studio to switch too ( by showing a
few frames and the corresponding render times )..
great stuff :)
On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel
<[email protected]
<mailto:[email protected]>> wrote:
Loooooove RS! Switched over after briefly
playing with Vray and never looked back. It
has been amazing so far.
Kris
On Fri, Jan 8, 2016 at 8:11 AM, Ognjen
Vukovic <[email protected]
<mailto:[email protected]>> wrote:
I thought they mentioned having
rendermaps in soft actually working
partially, they were just looking for a
method on how to implement it across the
board.
I could be completely wrong though.
Either way i would like the volumes more
:), sorry baking guys.
On Fri, Jan 8, 2016 at 12:13 PM, Matt
Morris <[email protected]
<mailto:[email protected]>> wrote:
I'd say the timescale for
rendermapping/baking will be months
rather than weeks - seems like
complex volume rendering will come
before baking.
On 8 January 2016 at 09:28, Ognjen
Vukovic <[email protected]
<mailto:[email protected]>> wrote:
It wasn't supported up till now,
I think they will be introducing
it in the coming weeks.
On Fri, Jan 8, 2016 at 9:18 AM,
James De Colling
<[email protected]
<mailto:[email protected]>>
wrote:
sorry for the potentially
silly question, but how is
redshift with Rendermap? we
use it extensively with MR,
and would need redshift to
have the same capability
James,
On Fri, Jan 8, 2016 at 8:01
PM, Morten Bartholdy
<[email protected]
<mailto:[email protected]>>
wrote:
Wow, it is quite
impressive what an impact
Redshift has made already.
I have done a fair amount
of testing with Redshift
too and find on average
scenes to be 5-10 times
faster than Arnold with
comparable quality, plus
a number of things are
simpler to set up the way
you want it, in part
because of the rapid
feedback in the
renderregion. I have yet
to test it on really
complex scenes, so that
will be the next thing to
check. I agree on a lack
of shader support in
certain parts, especially
compared to Arnold/Sitoa,
so it is reassuring that
Burtnyk and Co are so
responsive :)
We will likely also
incorporate it to some
extent when it supports
vdb and volumetric
rendering and see where
it takes us.
Morten
Den 5. januar 2016 kl.
19:50 skrev "Emilio
Hernández"
<[email protected]
<mailto:[email protected]>>:
Softimage and
Redshift. Best
marriage ever!
I have 4 licenses.
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