When I was at A Large Evil Corporation we replaced around 40 cpu nodes with
8 dual gpu nodes. With 2 cards the scaling is pretty good (around 1.85x).
With 3 or 4 cards it would definitely be worth doing one frame per gpu.

On 19 January 2016 at 00:39, Artur Woźniak <[email protected]> wrote:

> SO the question.
> How do you setup your farm. Which is better? Multiple cards per frame or a
> card per frame?
>
> Artur
>
> 2016-01-19 0:50 GMT+01:00 Tim Crowson <[email protected]>:
>
>> We're use a 'garden' really... about a dozen dedicated machines, most
>> with 2xTitanX cards, and we have some workstations that can kick in if
>> needed. You can get through a lot with far less than before. And if you
>> need to upgrade, just pop in a different card. We went from dual 770s to
>> dual TitanXs with zero hassle and the performance improvement was as
>> expected: awesome.
>>
>> -Tim
>>
>>
>>
>>
>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>
>> I'd really like us to look at Redshift but too embedded with Vray.
>> Keeping an eye on the possible Max integration as that could turn heads.
>> How big a farm are people using for Redshift, because we do a lot of
>> rendering.
>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < <[email protected]>
>> [email protected]> wrote:
>>
>>> Hi Morten,
>>>
>>> we're also on redshift here, and I've made another small studio to
>>> switch too ( by showing a few frames and the corresponding render times )..
>>> great stuff :)
>>>
>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel <[email protected]> wrote:
>>>
>>>> Loooooove RS! Switched over after briefly playing with Vray and never
>>>> looked back. It has been amazing so far.
>>>>
>>>> Kris
>>>>
>>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < <[email protected]>
>>>> [email protected]> wrote:
>>>>
>>>>> I thought they mentioned having rendermaps in soft actually working
>>>>> partially, they were just looking for a method on how to implement it
>>>>> across the board.
>>>>> I could be completely wrong though. Either way i would like  the
>>>>> volumes more :), sorry baking guys.
>>>>>
>>>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < <[email protected]>
>>>>> [email protected]> wrote:
>>>>>
>>>>>> I'd say the timescale for rendermapping/baking will be months rather
>>>>>> than weeks - seems like complex volume rendering will come before baking.
>>>>>>
>>>>>> On 8 January 2016 at 09:28, Ognjen Vukovic < <[email protected]>
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> It wasn't supported up till now, I think they will be introducing it
>>>>>>> in the coming weeks.
>>>>>>>
>>>>>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>>>>>>> <[email protected]>[email protected]> wrote:
>>>>>>>
>>>>>>>> sorry for the potentially silly question, but how is redshift with
>>>>>>>> Rendermap? we use it extensively with MR, and would need redshift to 
>>>>>>>> have
>>>>>>>> the same capability
>>>>>>>>
>>>>>>>> James,
>>>>>>>>
>>>>>>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>>>>>>>> <[email protected]>[email protected]> wrote:
>>>>>>>>
>>>>>>>>> Wow, it is quite impressive what an impact Redshift has made
>>>>>>>>> already.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> I have done a fair amount of testing with Redshift too and find on
>>>>>>>>> average scenes to be 5-10 times faster than Arnold with comparable 
>>>>>>>>> quality,
>>>>>>>>> plus a number of things are simpler to set up the way you want it, in 
>>>>>>>>> part
>>>>>>>>> because of the rapid feedback in the renderregion. I have yet to test 
>>>>>>>>> it on
>>>>>>>>> really complex scenes, so that will be the next thing to check. I 
>>>>>>>>> agree on
>>>>>>>>> a lack of shader support in certain parts, especially compared to
>>>>>>>>> Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so 
>>>>>>>>> responsive :)
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> We will likely also incorporate it to some extent when it supports
>>>>>>>>> vdb and volumetric rendering and see where it takes us.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Morten
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
>>>>>>>>> <[email protected]>[email protected]>:
>>>>>>>>>
>>>>>>>>> Softimage and Redshift.    Best marriage ever!
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> I have 4 licenses.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> www.matinai.com
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>> --
>>
>>
>>
>>
>> *Tim Crowson **Lead CG Artist*
>>
>>
>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
>> TN 37214
>> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
>> [email protected]
>>
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>>
>>
>>
>
>


-- 
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