When I was at A Large Evil Corporation we replaced around 40 cpu nodes with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per gpu.
On 19 January 2016 at 00:39, Artur Woźniak <[email protected]> wrote: > SO the question. > How do you setup your farm. Which is better? Multiple cards per frame or a > card per frame? > > Artur > > 2016-01-19 0:50 GMT+01:00 Tim Crowson <[email protected]>: > >> We're use a 'garden' really... about a dozen dedicated machines, most >> with 2xTitanX cards, and we have some workstations that can kick in if >> needed. You can get through a lot with far less than before. And if you >> need to upgrade, just pop in a different card. We went from dual 770s to >> dual TitanXs with zero hassle and the performance improvement was as >> expected: awesome. >> >> -Tim >> >> >> >> >> On 1/17/2016 11:38 AM, Graham Bell wrote: >> >> I'd really like us to look at Redshift but too embedded with Vray. >> Keeping an eye on the possible Max integration as that could turn heads. >> How big a farm are people using for Redshift, because we do a lot of >> rendering. >> On Fri, 15 Jan 2016 at 16:57, balazs kiss < <[email protected]> >> [email protected]> wrote: >> >>> Hi Morten, >>> >>> we're also on redshift here, and I've made another small studio to >>> switch too ( by showing a few frames and the corresponding render times ).. >>> great stuff :) >>> >>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel <[email protected]> wrote: >>> >>>> Loooooove RS! Switched over after briefly playing with Vray and never >>>> looked back. It has been amazing so far. >>>> >>>> Kris >>>> >>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < <[email protected]> >>>> [email protected]> wrote: >>>> >>>>> I thought they mentioned having rendermaps in soft actually working >>>>> partially, they were just looking for a method on how to implement it >>>>> across the board. >>>>> I could be completely wrong though. Either way i would like the >>>>> volumes more :), sorry baking guys. >>>>> >>>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < <[email protected]> >>>>> [email protected]> wrote: >>>>> >>>>>> I'd say the timescale for rendermapping/baking will be months rather >>>>>> than weeks - seems like complex volume rendering will come before baking. >>>>>> >>>>>> On 8 January 2016 at 09:28, Ognjen Vukovic < <[email protected]> >>>>>> [email protected]> wrote: >>>>>> >>>>>>> It wasn't supported up till now, I think they will be introducing it >>>>>>> in the coming weeks. >>>>>>> >>>>>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling < >>>>>>> <[email protected]>[email protected]> wrote: >>>>>>> >>>>>>>> sorry for the potentially silly question, but how is redshift with >>>>>>>> Rendermap? we use it extensively with MR, and would need redshift to >>>>>>>> have >>>>>>>> the same capability >>>>>>>> >>>>>>>> James, >>>>>>>> >>>>>>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy < >>>>>>>> <[email protected]>[email protected]> wrote: >>>>>>>> >>>>>>>>> Wow, it is quite impressive what an impact Redshift has made >>>>>>>>> already. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> I have done a fair amount of testing with Redshift too and find on >>>>>>>>> average scenes to be 5-10 times faster than Arnold with comparable >>>>>>>>> quality, >>>>>>>>> plus a number of things are simpler to set up the way you want it, in >>>>>>>>> part >>>>>>>>> because of the rapid feedback in the renderregion. I have yet to test >>>>>>>>> it on >>>>>>>>> really complex scenes, so that will be the next thing to check. I >>>>>>>>> agree on >>>>>>>>> a lack of shader support in certain parts, especially compared to >>>>>>>>> Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so >>>>>>>>> responsive :) >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> We will likely also incorporate it to some extent when it supports >>>>>>>>> vdb and volumetric rendering and see where it takes us. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Morten >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" < >>>>>>>>> <[email protected]>[email protected]>: >>>>>>>>> >>>>>>>>> Softimage and Redshift. Best marriage ever! >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> I have 4 licenses. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> www.matinai.com >>>>>> >>>>> >>>>> >>>> >>> >> -- >> >> >> >> >> *Tim Crowson **Lead CG Artist* >> >> >> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, >> TN 37214 >> *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com >> [email protected] >> >> *Confidentiality Notice: This email, including attachments, is >> confidential and should not be used by anyone who is not the original >> intended recipient(s). If you have received this e-mail in error please >> inform the sender and delete it from your mailbox or any other storage >> mechanism. Magnetic Dreams, Inc cannot accept liability for any statements >> made which are clearly the sender's own and not expressly made on behalf of >> Magnetic Dreams, Inc or one of its agents.* >> >> >> > > -- www.matinai.com

