Hey Jordi Bear ! what is skinning like in Houdini ? and have you tried
Fabric for rigging ?

On 24 January 2016 at 08:56, Jordi Bares <[email protected]> wrote:

> It may not be the only solution, it is really up to you.
>
>
> On 23 January 2016 at 18:54, F Sanchez <[email protected]> wrote:
>
>> Its 2016 already. Is there no other app that will ever take the place of
>> Maya? (Besides a future resurrection of Softimage which is not going to
>> happen. ) Sure I can use XSI when working on my own but if you need to work
>> on site it will now have to be Maya from now on. :(
>>
>> On Fri, Jan 22, 2016 at 8:49 PM, Sebastien Sterling <
>> [email protected]> wrote:
>>
>>> "I'm still holding out that fabric engine will become a solution for
>>> rigging"
>>>
>>> Here, here man !
>>>
>>> "I can paint weights and build a rig in Maya using fabric to do all the
>>> heavy work. I can paint weights and build a rig in Maya using fabric to do
>>> all the heavy work. "
>>>
>>> so you can build a Rig in fabric, as a generalist ?
>>>
>>> can you paint weights in it as well ?
>>>
>>> I too hope Fabric blossoms into the next era of DCC's
>>>
>>> On 23 January 2016 at 00:48, Michael Amasio <[email protected]>
>>> wrote:
>>>
>>>> I'm still holding out that fabric engine will become a solution for
>>>> rigging.  It's not all that magical for something complex in Maya.  Which
>>>> as I'm sure several of you have discovered is a bit of a Maya problem.
>>>> I can paint weights and build a rig in Maya using fabric to do all the
>>>> heavy work.
>>>> But when it approaches the quality I require, fabric is providing all
>>>> the computational speed I need , BUT all that speed is lost as it converts
>>>> data back and forth between data Maya can use and KL.   I actually get
>>>> faster results out of the new Maya GPU accelerated.
>>>> ...but faster results out of XSI.  Good old XSI.
>>>> I love it when a studio has like one license for XSI.   I always snatch
>>>> it up and never turn my box off.
>>>> I've made a career off of lurking in the background making stuff like 5
>>>> times faster in XSI.
>>>>
>>>> I know it's childish to enjoy, but I still enjoy a good rant about the
>>>> pain of rigging in Maya.
>>>> On Jan 22, 2016 3:31 PM, "Eugene Flormata" <[email protected]> wrote:
>>>>
>>>>> Yah, not sure why there's no improvement in the processflow for
>>>>> rigging in that much time, almost in any program i see, so many
>>>>> advancements in modeling. but nothing for rigging.
>>>>> no zbrush of rigging so to speak.
>>>>>
>>>>> I like how there's notes and tips even when you just turn on the
>>>>> quaddraw. feels really thought out.
>>>>>
>>>>> a lot of maya feels like different programs just stapled together in a
>>>>> package
>>>>> vs XSI's whole package made for one user mentality.
>>>>> I just thought quad draw had that feel to it.
>>>>>
>>>>> I've not made any rigs in maya yet, and all my XSI rigs were pretty
>>>>> basic
>>>>> but at least while I was rigging, i wasn't punished for something i
>>>>> wanted to go back and change in XSI whenever you learned something about
>>>>> your mesh you wanted to animate.
>>>>> which the real benefit to the XSI over maya, it reduced the number of
>>>>> iterations in the learning process.
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Jan 22, 2016 at 3:18 PM, Eric Turman <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> I'm glad you are liking your new modeling tools, Eugene. However I
>>>>>> believe that it is important to make the distinction that it is not about
>>>>>> the confusion in Maya rigging--at least not for me; I do not find Maya
>>>>>> confusing at all. What the huge issue with Maya is that its limited 
>>>>>> rigging
>>>>>> tool-set combined with archaic workflow make the task of rigging 
>>>>>> drudgery.*
>>>>>> Drudgery* is the key word more than confusion. I have made many
>>>>>> character rigs in Maya over the past fifteen-plus years and Maya still
>>>>>> sucks at it.
>>>>>>
>>>>>>
>>>>>
>>>
>>
>>
>> --
>> www.johnrichardsanchez.com
>>
>
>

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