Hey Jordi Bear ! what is skinning like in Houdini ? and have you tried Fabric for rigging ?
On 24 January 2016 at 08:56, Jordi Bares <[email protected]> wrote: > It may not be the only solution, it is really up to you. > > > On 23 January 2016 at 18:54, F Sanchez <[email protected]> wrote: > >> Its 2016 already. Is there no other app that will ever take the place of >> Maya? (Besides a future resurrection of Softimage which is not going to >> happen. ) Sure I can use XSI when working on my own but if you need to work >> on site it will now have to be Maya from now on. :( >> >> On Fri, Jan 22, 2016 at 8:49 PM, Sebastien Sterling < >> [email protected]> wrote: >> >>> "I'm still holding out that fabric engine will become a solution for >>> rigging" >>> >>> Here, here man ! >>> >>> "I can paint weights and build a rig in Maya using fabric to do all the >>> heavy work. I can paint weights and build a rig in Maya using fabric to do >>> all the heavy work. " >>> >>> so you can build a Rig in fabric, as a generalist ? >>> >>> can you paint weights in it as well ? >>> >>> I too hope Fabric blossoms into the next era of DCC's >>> >>> On 23 January 2016 at 00:48, Michael Amasio <[email protected]> >>> wrote: >>> >>>> I'm still holding out that fabric engine will become a solution for >>>> rigging. It's not all that magical for something complex in Maya. Which >>>> as I'm sure several of you have discovered is a bit of a Maya problem. >>>> I can paint weights and build a rig in Maya using fabric to do all the >>>> heavy work. >>>> But when it approaches the quality I require, fabric is providing all >>>> the computational speed I need , BUT all that speed is lost as it converts >>>> data back and forth between data Maya can use and KL. I actually get >>>> faster results out of the new Maya GPU accelerated. >>>> ...but faster results out of XSI. Good old XSI. >>>> I love it when a studio has like one license for XSI. I always snatch >>>> it up and never turn my box off. >>>> I've made a career off of lurking in the background making stuff like 5 >>>> times faster in XSI. >>>> >>>> I know it's childish to enjoy, but I still enjoy a good rant about the >>>> pain of rigging in Maya. >>>> On Jan 22, 2016 3:31 PM, "Eugene Flormata" <[email protected]> wrote: >>>> >>>>> Yah, not sure why there's no improvement in the processflow for >>>>> rigging in that much time, almost in any program i see, so many >>>>> advancements in modeling. but nothing for rigging. >>>>> no zbrush of rigging so to speak. >>>>> >>>>> I like how there's notes and tips even when you just turn on the >>>>> quaddraw. feels really thought out. >>>>> >>>>> a lot of maya feels like different programs just stapled together in a >>>>> package >>>>> vs XSI's whole package made for one user mentality. >>>>> I just thought quad draw had that feel to it. >>>>> >>>>> I've not made any rigs in maya yet, and all my XSI rigs were pretty >>>>> basic >>>>> but at least while I was rigging, i wasn't punished for something i >>>>> wanted to go back and change in XSI whenever you learned something about >>>>> your mesh you wanted to animate. >>>>> which the real benefit to the XSI over maya, it reduced the number of >>>>> iterations in the learning process. >>>>> >>>>> >>>>> >>>>> On Fri, Jan 22, 2016 at 3:18 PM, Eric Turman <[email protected]> >>>>> wrote: >>>>> >>>>>> I'm glad you are liking your new modeling tools, Eugene. However I >>>>>> believe that it is important to make the distinction that it is not about >>>>>> the confusion in Maya rigging--at least not for me; I do not find Maya >>>>>> confusing at all. What the huge issue with Maya is that its limited >>>>>> rigging >>>>>> tool-set combined with archaic workflow make the task of rigging >>>>>> drudgery.* >>>>>> Drudgery* is the key word more than confusion. I have made many >>>>>> character rigs in Maya over the past fifteen-plus years and Maya still >>>>>> sucks at it. >>>>>> >>>>>> >>>>> >>> >> >> >> -- >> www.johnrichardsanchez.com >> > >

