There is kind of an architectural glass ceilling with ICE modeling,
unfortunately.
As it's implemented, it's like writing a script that calls the functions we have
internally, there is no actual geometry going through the ICE graph.

I'm more curious about what we could have done for animation and rigging,
and what the dev team could have done instead of ViewportHD
or ICE Crowd.  If I recall correctly, nobody really knew what to do
next back then,
the only opinion I had was "not these two".  Motion graphics stuff, perhaps.

On 3 February 2016 at 02:46, Gerbrand Nel <nagv...@gmail.com> wrote:
> I agree.
> Softimage is like those nice spaceship Lego sets, with specialized shapes
> and parts, to help you build something awesome quick.
> Houdini is just a shit-load of the basic square Lego bricks, with a few of
> the level 35 lego technic parts thrown into the mix.
> You want something awesome, you better build it all from scratch.
> Don't get me wrong.. I'm loving it, but I miss the simplicity of the day to
> day things in soft
>
> On 03/02/2016 09:15, Olivier Jeannel wrote:
>>
>> I'm digging houdini, but although it has more brutal power, it is way more
>> convoluted.
>
>

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