wait what" if I understood well it was.... "don't do anything for animation and rigging, but do something else?" :(
On Wed, Feb 3, 2016 at 3:28 PM, Luc-Eric Rousseau <[email protected]> wrote: > There is kind of an architectural glass ceilling with ICE modeling, > unfortunately. > As it's implemented, it's like writing a script that calls the functions > we have > internally, there is no actual geometry going through the ICE graph. > > I'm more curious about what we could have done for animation and rigging, > and what the dev team could have done instead of ViewportHD > or ICE Crowd. If I recall correctly, nobody really knew what to do > next back then, > the only opinion I had was "not these two". Motion graphics stuff, > perhaps. > > On 3 February 2016 at 02:46, Gerbrand Nel <[email protected]> wrote: > > I agree. > > Softimage is like those nice spaceship Lego sets, with specialized shapes > > and parts, to help you build something awesome quick. > > Houdini is just a shit-load of the basic square Lego bricks, with a few > of > > the level 35 lego technic parts thrown into the mix. > > You want something awesome, you better build it all from scratch. > > Don't get me wrong.. I'm loving it, but I miss the simplicity of the day > to > > day things in soft > > > > On 03/02/2016 09:15, Olivier Jeannel wrote: > >> > >> I'm digging houdini, but although it has more brutal power, it is way > more > >> convoluted. > > > > > -- Mirko Jankovic skype: mirko-jankovic https://vimeo.com/mirkoj Need some help with rendering an Redshift project? http://www.gpuoven.com/

