wait what" if I understood well it was.... "don't do anything for animation
and rigging, but do something else?" :(


On Wed, Feb 3, 2016 at 3:28 PM, Luc-Eric Rousseau <[email protected]>
wrote:

> There is kind of an architectural glass ceilling with ICE modeling,
> unfortunately.
> As it's implemented, it's like writing a script that calls the functions
> we have
> internally, there is no actual geometry going through the ICE graph.
>
> I'm more curious about what we could have done for animation and rigging,
> and what the dev team could have done instead of ViewportHD
> or ICE Crowd.  If I recall correctly, nobody really knew what to do
> next back then,
> the only opinion I had was "not these two".  Motion graphics stuff,
> perhaps.
>
> On 3 February 2016 at 02:46, Gerbrand Nel <[email protected]> wrote:
> > I agree.
> > Softimage is like those nice spaceship Lego sets, with specialized shapes
> > and parts, to help you build something awesome quick.
> > Houdini is just a shit-load of the basic square Lego bricks, with a few
> of
> > the level 35 lego technic parts thrown into the mix.
> > You want something awesome, you better build it all from scratch.
> > Don't get me wrong.. I'm loving it, but I miss the simplicity of the day
> to
> > day things in soft
> >
> > On 03/02/2016 09:15, Olivier Jeannel wrote:
> >>
> >> I'm digging houdini, but although it has more brutal power, it is way
> more
> >> convoluted.
> >
> >
>



-- 
Mirko Jankovic
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