I did attach a screenshot in my previous email, are you not seeing anything? Or are you asking for the H13 for loop?
On 2 March 2016 at 21:20, Olivier Jeannel <[email protected]> wrote: > Aaaaah THANK YOU ! > > I'm "aware" of the PCOpen+PcFilter to gather infos based on distance. > I also use the PrimUV a bit and XYZ+PrimUV for location things. > > I'd be curious on the For Loop Vop, if you have any pictures :/ Sorry to > ask. > > It's a shame there's no tutorial or phylosophycal explanations of these > basic loops ... It's like if everybody was a natural born coder... > > > > On Wed, Mar 2, 2016 at 3:13 PM, Christopher Crouzet < > [email protected]> wrote: > >> It seems like they've extended the support for arrays in H14, which makes >> it now possible to use them as geometry attributes. In the previous >> versions I guess that there was no real point (but convenience) in creating >> arrays in VOP since you couldn't pass them downstream with the geometry >> data. >> >> So if you're on H14+, it seems like you were on the right path? I've >> attached a working screenshot that stores every point position in a >> “output” vector array attribute. >> >> If like me you're stuck with H13, you probably don't need to store your >> point positions in an array at all. Instead, you should be able to just >> loop over each point with a `For Loop VOP` and do your computation directly >> in there. Now I've never used VOPs since I prefer writing directly in VEX >> so I might be wrong :) >> >> Also don't forget to use point clouds if you're after distance-related >> queries. >> >> >> On 2 March 2016 at 19:29, Olivier Jeannel <[email protected]> wrote: >> >>> Hello serious list :) >>> >>> I'm a bit confused with houdini vop array. >>> While I managed to do it in vex, I would like to make a build array >>> (like build array from set) of the pointposition (P) in VOP. >>> >>> I understand you need to for-loop on each Ptnum and probably append the >>> P values and this will buid an array of P. >>> But you know what ? Well I can't manage to make it work. >>> >>> I found no example on the net (sideFX, odforce). >>> The doc is just words, no schemes, no graphics. >>> The examples hips are bizarre, not so simple, and use the old loop node. >>> >>> So I'm wondering if someone from here could provide a screen shot of how >>> that should be connected ? >>> >>> Thank you :) >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Christopher Crouzet >> *http://christophercrouzet.com* <http://christophercrouzet.com> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Christopher Crouzet *http://christophercrouzet.com* <http://christophercrouzet.com>
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