I did attach a screenshot in my previous email, are you not seeing
anything? Or are you asking for the H13 for loop?


On 2 March 2016 at 21:20, Olivier Jeannel <[email protected]> wrote:

> Aaaaah THANK YOU !
>
> I'm "aware" of the PCOpen+PcFilter to gather infos based on distance.
> I also use the PrimUV a bit and XYZ+PrimUV for location things.
>
> I'd be curious on the For Loop Vop, if you have any pictures :/ Sorry to
> ask.
>
> It's a shame there's no tutorial or phylosophycal explanations of these
> basic loops ... It's like if everybody was a natural born coder...
>
>
>
> On Wed, Mar 2, 2016 at 3:13 PM, Christopher Crouzet <
> [email protected]> wrote:
>
>> It seems like they've extended the support for arrays in H14, which makes
>> it now possible to use them as geometry attributes. In the previous
>> versions I guess that there was no real point (but convenience) in creating
>> arrays in VOP since you couldn't pass them downstream with the geometry
>> data.
>>
>> So if you're on H14+, it seems like you were on the right path? I've
>> attached a working screenshot that stores every point position in a
>> “output” vector array attribute.
>>
>> If like me you're stuck with H13, you probably don't need to store your
>> point positions in an array at all. Instead, you should be able to just
>> loop over each point with a `For Loop VOP` and do your computation directly
>> in there. Now I've never used VOPs since I prefer writing directly in VEX
>> so I might be wrong :)
>>
>> Also don't forget to use point clouds if you're after distance-related
>> queries.
>>
>>
>> On 2 March 2016 at 19:29, Olivier Jeannel <[email protected]> wrote:
>>
>>> Hello serious list :)
>>>
>>> I'm a bit confused with houdini vop array.
>>> While I managed to do it in vex, I would like to make a build array
>>> (like build array from set) of the pointposition (P) in VOP.
>>>
>>> I understand you need to for-loop on each Ptnum and probably append the
>>> P values and this will buid an array of P.
>>> But you know what ? Well I can't manage to make it work.
>>>
>>> I found no example on the net (sideFX, odforce).
>>> The doc is just words, no schemes, no graphics.
>>> The examples hips are bizarre, not so simple, and use the old loop node.
>>>
>>> So I'm wondering if someone from here could provide a screen shot of how
>>> that should be connected ?
>>>
>>> Thank you :)
>>>
>>>
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>>
>>
>>
>> --
>> Christopher Crouzet
>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>
>>
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-- 
Christopher Crouzet
*http://christophercrouzet.com* <http://christophercrouzet.com>
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