Yes I saw it, sorry, I thought there was another additionnal method with For Loop : "Instead, you should be able to just loop over each point with a `For Loop VOP` and do your computation directly in there" Have I misunderstood ? You're doing a for-loop without building an array in the end.
On Wed, Mar 2, 2016 at 3:26 PM, Christopher Crouzet < [email protected]> wrote: > I did attach a screenshot in my previous email, are you not seeing > anything? Or are you asking for the H13 for loop? > > > On 2 March 2016 at 21:20, Olivier Jeannel <[email protected]> wrote: > >> Aaaaah THANK YOU ! >> >> I'm "aware" of the PCOpen+PcFilter to gather infos based on distance. >> I also use the PrimUV a bit and XYZ+PrimUV for location things. >> >> I'd be curious on the For Loop Vop, if you have any pictures :/ Sorry to >> ask. >> >> It's a shame there's no tutorial or phylosophycal explanations of these >> basic loops ... It's like if everybody was a natural born coder... >> >> >> >> On Wed, Mar 2, 2016 at 3:13 PM, Christopher Crouzet < >> [email protected]> wrote: >> >>> It seems like they've extended the support for arrays in H14, which >>> makes it now possible to use them as geometry attributes. In the previous >>> versions I guess that there was no real point (but convenience) in creating >>> arrays in VOP since you couldn't pass them downstream with the geometry >>> data. >>> >>> So if you're on H14+, it seems like you were on the right path? I've >>> attached a working screenshot that stores every point position in a >>> “output” vector array attribute. >>> >>> If like me you're stuck with H13, you probably don't need to store your >>> point positions in an array at all. Instead, you should be able to just >>> loop over each point with a `For Loop VOP` and do your computation directly >>> in there. Now I've never used VOPs since I prefer writing directly in VEX >>> so I might be wrong :) >>> >>> Also don't forget to use point clouds if you're after distance-related >>> queries. >>> >>> >>> On 2 March 2016 at 19:29, Olivier Jeannel <[email protected]> >>> wrote: >>> >>>> Hello serious list :) >>>> >>>> I'm a bit confused with houdini vop array. >>>> While I managed to do it in vex, I would like to make a build array >>>> (like build array from set) of the pointposition (P) in VOP. >>>> >>>> I understand you need to for-loop on each Ptnum and probably append the >>>> P values and this will buid an array of P. >>>> But you know what ? Well I can't manage to make it work. >>>> >>>> I found no example on the net (sideFX, odforce). >>>> The doc is just words, no schemes, no graphics. >>>> The examples hips are bizarre, not so simple, and use the old loop node. >>>> >>>> So I'm wondering if someone from here could provide a screen shot of >>>> how that should be connected ? >>>> >>>> Thank you :) >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> >>> -- >>> Christopher Crouzet >>> *http://christophercrouzet.com* <http://christophercrouzet.com> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Christopher Crouzet > *http://christophercrouzet.com* <http://christophercrouzet.com> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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