Yes I saw it, sorry, I thought there was another additionnal method with
For Loop :
"Instead, you should be able to just loop over each point with a `For Loop
VOP` and do your computation directly in there"
Have I misunderstood ? You're doing a for-loop without building an array in
the end.

On Wed, Mar 2, 2016 at 3:26 PM, Christopher Crouzet <
[email protected]> wrote:

> I did attach a screenshot in my previous email, are you not seeing
> anything? Or are you asking for the H13 for loop?
>
>
> On 2 March 2016 at 21:20, Olivier Jeannel <[email protected]> wrote:
>
>> Aaaaah THANK YOU !
>>
>> I'm "aware" of the PCOpen+PcFilter to gather infos based on distance.
>> I also use the PrimUV a bit and XYZ+PrimUV for location things.
>>
>> I'd be curious on the For Loop Vop, if you have any pictures :/ Sorry to
>> ask.
>>
>> It's a shame there's no tutorial or phylosophycal explanations of these
>> basic loops ... It's like if everybody was a natural born coder...
>>
>>
>>
>> On Wed, Mar 2, 2016 at 3:13 PM, Christopher Crouzet <
>> [email protected]> wrote:
>>
>>> It seems like they've extended the support for arrays in H14, which
>>> makes it now possible to use them as geometry attributes. In the previous
>>> versions I guess that there was no real point (but convenience) in creating
>>> arrays in VOP since you couldn't pass them downstream with the geometry
>>> data.
>>>
>>> So if you're on H14+, it seems like you were on the right path? I've
>>> attached a working screenshot that stores every point position in a
>>> “output” vector array attribute.
>>>
>>> If like me you're stuck with H13, you probably don't need to store your
>>> point positions in an array at all. Instead, you should be able to just
>>> loop over each point with a `For Loop VOP` and do your computation directly
>>> in there. Now I've never used VOPs since I prefer writing directly in VEX
>>> so I might be wrong :)
>>>
>>> Also don't forget to use point clouds if you're after distance-related
>>> queries.
>>>
>>>
>>> On 2 March 2016 at 19:29, Olivier Jeannel <[email protected]>
>>> wrote:
>>>
>>>> Hello serious list :)
>>>>
>>>> I'm a bit confused with houdini vop array.
>>>> While I managed to do it in vex, I would like to make a build array
>>>> (like build array from set) of the pointposition (P) in VOP.
>>>>
>>>> I understand you need to for-loop on each Ptnum and probably append the
>>>> P values and this will buid an array of P.
>>>> But you know what ? Well I can't manage to make it work.
>>>>
>>>> I found no example on the net (sideFX, odforce).
>>>> The doc is just words, no schemes, no graphics.
>>>> The examples hips are bizarre, not so simple, and use the old loop node.
>>>>
>>>> So I'm wondering if someone from here could provide a screen shot of
>>>> how that should be connected ?
>>>>
>>>> Thank you :)
>>>>
>>>>
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>>>
>>>
>>>
>>> --
>>> Christopher Crouzet
>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>
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>>
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>
>
> --
> Christopher Crouzet
> *http://christophercrouzet.com* <http://christophercrouzet.com>
>
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